About Philippe
French
Native or bilingual
English
Fluent
Experience
- Philippe Hillion3D Videographer / Motion DesignerVIDEO GAMES AND ANIMATIONJanuary 2017 - Today (9 years and 5 months)Fort-de-France, MartiniqueConception and creation of audiovisual and motion design content for institutional, advertising, and digital projects. Full project management: art direction, 2D/3D animation, compositing, editing, and graphic design.Accustomed to demanding environments, with an approach focused on visual storytelling, technical efficiency, and adherence to broadcast constraints (web, TV, social media).Throughout my career, I have collaborated with renowned houses and groups such as LVMH (notably Hennessy, Ruinart, Dior, Guerlain, Zenith, Cartier), as well as Dolce & Gabbana, Electronic Arts, Absolut, Fashion Week Monaco, M6, TF1, and John Dalia.
- PARALLEL 14 - École supérieure d'animation 3D, de VFX et de jeux vidéoInstructorVIDEO GAMES AND ANIMATIONMarch 2019 - April 2019 (1 month)Le Lamentin, MartiniqueI led a week-long masterclass on After Effects at PARALLEL 14 – a higher education school for 3D animation, VFX, and Video Games. This intensive session was production-oriented: professional workflow, compositing, pass management, VFX integration, and project optimization.The goal was to impart a concrete and structured approach, directly applicable in a studio environment, emphasizing methodology, technical precision, and post-production efficiency.
- COM ART Ecole de communication et d'arts appliquésModeling InstructorVIDEO GAMES AND ANIMATIONOctober 2013 - July 2014 (9 months)Paris, FranceI taught 3D modeling to 1st and 2nd-year students at COM ART in Paris during the 2013-2014 academic year, using 3ds Max. I guided students in acquiring solid foundations in volume construction, proportions, form comprehension, and topology mastery.The objective was to impart a professional, structured, and production-oriented methodology: scene organization, mesh optimization, workflow cleanliness, and asset preparation for animation and rendering. This experience allowed me to develop a demanding yet accessible teaching style, focused on technical rigor, pipeline logic, and real-world production efficiency.
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Education
- GAME DESIGNER - 3D ANIMATIONITECOM Art design2010GAME DESIGNER - ANIMATION 3D
- TECHNICIAN'S CERTIFICATE IN APPLIED ARTS DESIGNLycée du Gué-a-Tresmes2007BREVET DE TECHNICIEN DE DESSINATEUR EN ARTS APPLIQUÉS
Certifications
- Technician's Certificate in Applied Arts DesignLycée gué à tresmes2007
- Gamedesigner / 3D Animator CertificationITECOM Artdesign2010