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Paul SamuelsonPS

Paul Samuelson

Game & UX Designer | Interactive Narration

€380/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Paul

🎮 Designer of interactive experiences | Game Design • UX Design • Gamification

Do you want to design a more engaging product, a better structured game, or a smoother interface?
I help you create memorable user experiences by combining systemic game design, fluid UX, and interactive storytelling.

💡 My approach combines:

A sense of rhythm and balance in game mechanics
User-centered product vision
Clear, structured, and agile methodology

💬 Coming from the world of creative entrepreneurship, I co-founded and managed Anomalie Studio for several years, an independent studio specializing in innovative interactive experiences.
I designed, produced, and published games on PC and consoles, coordinating multidisciplinary teams, industrial partners, and ambitious commercial releases.

👉 I now work on high-impact freelance missions:
🔹 Game mechanics design (progression, scoring, economy, feedback loops…)
🔹 Gamification of digital products (SaaS, learning, culture, health…)
🔹 UX Design & user journey improvement
🔹 Implicit narration & emotional design
🔹 Product structuring: GDD, prototyping, project coordination

🎯 For what objectives?

Increase user engagement
Structure a game or app from the MVP
Bring a differentiating playful touch
Create more lively, more human interactive experiences

📂 Project examples:

Mélobot – A Last Song (Steam, PS5, Xbox): game design, UX, creative direction, product coordination.

👥 My potential clients: video game studios, digital agencies, startups, cultural institutions, product teams in search of fluidity and impact.

🛠️ Methods used: Systemic Design, UX Research, GDD, wireframes, user testing, collaborative sprints.

💬 Day mission or tailor-made support according to your needs.

🚀 Let's discuss your project together!
  • English

    Fluent

  • French

    Native or bilingual

Can work on-site
Paris (up to 50km)

Experience

  • Ankama
    Game Designer
    VIDEO GAMES AND ANIMATION
    July 2016 - February 2017 (8 months)
    Lille, France
    - Entire design of an innovative feature and creation/integration of it.
    - Design of monster patterns intended to be fought by players.
    - Parameterization and balancing of these monsters.
    - Monitoring of test procedures.
    - Creation and balancing of items.
    - Creation of quests.
    - Writing dialogues.
    - Integration of these same quests via specific tools.
    - Communication with players on the forums.
    - Writing design documents.
    - Management/organization/prioritization of tasks on the creation of a new feature.
    Game design Project management Design Writing User Testing User Experience Design E-learning
  • Ubisoft Motion's Picture
    Production Assistant
    VIDEO GAMES AND ANIMATION
    June 2015 - August 2015 (3 months)
    Paris, France
    - Documentation
    - Guarantor of the preservation of the Assassin's Creed universe for the film adaptation
    - Numerous historical research for the writing of the script for the film Asassin's Creed
    - Similar activities for other Ubisoft film projects (not communicated)
    Writing Competitive monitoring
  • Ubisoft
    Game Designer
    VIDEO GAMES AND ANIMATION
    June 2014 - September 2014 (4 months)
    Paris, France
    - Writing design documents.
    - Implementation of a rewards system.
    - Participation in concept meetings.
    - Monitoring of test phases.
    Game design

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Education

  • TOEIC English
    Professional International Proficiency
    2016
  • Bachelor Digital Designer (Game Design)
    Institute of Digital Creation and Animation
    2016
    Game Design Conception Level Design Game Design Documentation Balancing System Design QA Testing Team Work Agile / Scrum

Skill set

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