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Paul OvignyPO

Paul Ovigny

3D Artist Environment Props Character

€320/day
Lyon, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Paul

Passionate about 3D, I love to discover and create new universes. I am fascinated by the infinity of creations possible in all genres. Holder of a Game Design degree, I specialize in the 3D sector. The training team approached me and I participated in teaching from my 3rd year of study (I am currently a trainer on Maya at the Ynov campus in Lyon). This training allows us to understand the constraints of 3D creation for games and animated films. While working on production optimization, I became passionate about creating virtual universes. I am comfortable with the development of environments, props, and characters.
I enjoy using software such as Maya, Zbrush, Substance Painter (PBR), Photoshop (especially for creating Alphas) and Unreal Engine 4 (integration, level building, lighting, post processing) and can manage different types of workflows according to the required styles (low poly, high poly, uvs unwrapping, texturing, rigging, skinning, animations).
Experienced in the professional world, I am rigorous and organized in my work tasks and make it a point of honor to pay attention to the quality of my renderings.
My CV and my Portfolio as well as my showreel will allow you to understand the diversity of my skill set.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • YNOV LYON
    Maya Trainer
    EDUCATION AND E-LEARNING
    September 2020 - Today (5 years and 9 months)
    Lyon, France
    Teach students the basics of Maya software. Modeling, sculpting, UV unwrapping, level design, outliner management, export, rendering
    Maya workflow Arnold Level Design Rigor Professionalization
  • E-Artsup
    3D Teacher
    EDUCATION AND E-LEARNING
    September 2019 - June 2020 (10 months)
    Lyon, France
    Teach students to model, sculpt, unwrap UVs, texture, integrate into a game engine, and render
    3D Graphics 3D Animation 3D Illustration unreal engine

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Education

  • Game and creative coding
    E-Artsup
    2020
    Apprendre à gérer la création de jeux vidéos, étapes par étapes, jusqu'à la publication, en voyant l'aspect de chacun des métiers clés, du développement, de la direction artistique au marketing. Je m'y suis spécialisé en Conception 3D

Skill set (27)

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