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Paulo RamosPR

Paulo Ramos

Product Designer | Developer | Management - XR|VR

€250/day
Barcelona, ES
15+ years

Average response time: 1 hour

About Paulo

Product Designer and AR / VR / XR Engineer - Unity Developer for High-Impact Immersive Products

I am a senior AR/VR/XR Engineer, Unity Developer, and Product-driven Creative Technologist with over 9 years of international experience delivering immersive applications for startups, studios, and enterprise clients across Europe and North America.

I specialize in Augmented Reality, Virtual Reality, Mixed Reality, and real-time 3D development, building scalable, high-performance XR products from concept to production. My work spans location-based AR, interactive VR experiences, gamified applications, and AI-powered immersive systems, with more than 100 XR applications successfully launched on iOS, Android, and Web platforms.

What I do best:

  • AR / VR / XR Development using Unity, OpenXR, AR Foundation, ARKit, ARCore, Niantic Lightship, and Spatial Anchors.

  • Unity & C# Engineering with strong software architecture, performance optimization, and clean code practices.
  • Location-Based AR & Spatial Computing (geospatial anchoring, point clouds, persistent AR worlds).
  • Game Development & Gamification for engagement, retention, and monetization.
  • Product-Led XR Design combining UX/UI, prototyping, and technical feasibility.
  • AI-Driven Experiences, including generative AI, computer vision, and intelligent interaction systems.

Why clients hire me:

Clients work with me when they need more than just a developer. I bring a product mindset, a research-driven approach, and the ability to translate complex technology into usable, engaging experiences. I am comfortable working independently as a freelancer or leading cross-functional teams in fast-moving environments.

If you are looking for a top-tier freelance AR/VR engineer who can design, build, optimize, and scale immersive products with business impact, I can help.
  • English

    Fluent

  • Spanish

    Fluent

  • Portuguese

    Fluent

Remote only
Primarily works remotely

Experience

  • Yaga Studio
    Software developer
    VIDEO GAMES AND ANIMATION
    October 2024 - December 2025 (1 year and 2 months)
    Leipzig, Germany

    My role focuses on end-to-end VR development, from system architecture and real-time performance optimization to hands-on implementation in Unity and C#. I work across multiple concurrent XR projects, building scalable, reusable components and pipelines that improve development efficiency and user experience.

    I am responsible for core infrastructure and engineering standards, including version control workflows, build pipelines, scripting, and custom plug-in development. This includes designing and maintaining robust technical architectures that support complex interactive experiences and cinematic VR productions.

    At Yaga Studio, I collaborate closely with creatives, designers, and producers to translate narrative and artistic vision into technically sound, immersive VR experiences, ensuring high performance, stability, and cross-platform compatibility.

    Key focus areas include:

    • Virtual Reality and XR development in Unity.
    • Real-time performance optimization and system architecture.
    • Reusable component and pipeline development.
    • Interactive and cinematic VR experiences.
    • Technical leadership and engineering best practices.

    This role strengthens my positioning as a senior freelance VR developer capable of delivering production-ready immersive experiences for studios and clients seeking reliable, high-performance XR solutions.

    Unity 3D Realidad virtual Game Development Software Development Software Architecture
  • ARPlace
    Senior XR Developer / Product Management
    ENTERTAINMENT AND LEISURE
    October 2023 - Today (2 years and 8 months)
    Viena, Austria

    I worked as a Senior XR Developer at ARPlace, specializing in the design and implementation of location-based Augmented Reality and spatial computing systems for scalable, real-world XR applications.


    My core responsibility was the architecture and development of persistent AR experiences, including AR anchoring systems, point-cloud features, and user-generated content pipelines. I led the integration of industry-leading AR platforms such as Niantic Lightship, Google Geospatial Anchors, Google Cloud Anchors, and Microsoft Spatial Anchors, enabling reliable, cross-platform location-based AR experiences.

    Beyond engineering, I contributed as a creative and product-oriented XR specialist, designing AR game mechanics, interaction models, and live-ops systems that supported engagement, retention, and long-term scalability. I worked closely with product, design, and cloud teams to ensure technical feasibility, performance, and smooth deployment across mobile platforms.

    My role required a strong balance between advanced XR engineering, product thinking, and system reliability, positioning me as a senior contributor capable of delivering production-ready AR solutions in complex, real-world environments.

    Key focus areas included:

    • Location-based and geospatial Augmented Reality.
    • Spatial Anchors and persistent AR worlds.

    • Unity and C# XR development.
    • User-generated content systems for AR.
    • AR game design, live-ops, and cloud integration.
    • Scalable, cross-platform AR architecture.

    This experience reinforces my profile as a senior freelance AR/XR developer with deep expertise in geospatial AR, spatial computing, and immersive product development, making me a strong match for clients seeking advanced, real-world AR solutions.
    Unity 3D Product management Product design Product Development C#
  • AR Vision
    XR Tech Lead – AR Vision
    ENTERTAINMENT AND LEISURE
    January 2022 - September 2023 (1 year and 9 months)
    Granada, Spain

    I worked as an XR Tech Lead at AR Vision, where I was responsible for defining and scaling the company’s Augmented Reality development strategy and ensuring the reliable delivery of high-performance, production-ready AR applications.


    In this role, I led the technical coordination of multiple AR projects, enabling the successful delivery of 100+ AR applications published on iOS and Android. I worked closely with engineering, 3D, and product teams to establish scalable development pipelines, engineering standards, and best practices across the organization.

    A key part of my work involved performance optimization for mobile AR, supporting the 3D team with mesh optimization, shader tuning, texture management, and rendering strategies, resulting in up to a 35% performance improvement on mobile devices.

    I also acted as an internal XR consultant, contributing to Virtual Reality initiatives, architectural decisions, and technology evaluations. In parallel, I managed and optimized live ops and platform services, including Unity Services, Google Firebase, and analytics systems, ensuring stability, scalability, and data-driven product decisions.

    Key focus areas included:

    • AR technical leadership and development strategy.

    • Unity and C# AR engineering.
    • Mobile AR performance optimization.
    • Scalable AR pipelines and engineering standards.
    • Live-ops, analytics, and cloud services.
    • Cross-team collaboration and technical mentoring.

    This experience positions me as a senior freelance AR/XR engineer and technical lead capable of scaling teams, optimizing complex AR systems, and delivering large volumes of production-grade immersive applications for clients with ambitious XR roadmaps.
    Firebase Product management Product design Product Development User Experience Design

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Education

  • Máster Universitario, Computer Graphics, Virtual Reality & Simulation
    U-tad
    2023
    Máster Universitario, Computer Graphics, Virtual Reality & Simulation
  • Master of Business Administration - MBA, Strategic Planning and Business Adminsitration
    Pontifícia Universidade Católica do Paraná
    2006
    Master of Business Administration - MBA, Strategic Planning and Business Adminsitration

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