About Paul
French
Native or bilingual
English
Native or bilingual
Experience
- En indépendantSound design and lead audio for video gamesVIDEO GAMES AND ANIMATIONMarch 2024 - Today (2 years and 3 months)
- A.T.R.I.U.M. - cozy game with supernatural elements: voice acting management (directing actors, recording, selection, and processing of voices) / ~350 lines, 1 month
- Untitled hand-drawn hard-platformer project: sound design for the playable prototype (agile ninja movements, lo-fi and "paper" texturing of sounds related to the game's visual environment) / ~30 assets, 2 weeks
- Echo Chambers - narrative game in a liminal space: creation of the sound universe (painful memory-evoking ambiances, gloomy soundscapes, tonal integration of SFX with music) / ~50 assets, 2 days in Game Jam
- Radios diversesCuration of music showsPRESS AND MEDIAApril 2017 - Today (9 years and 2 months)Selections structured around electronic genres and movements. Live manipulation of tracks using effects on a controller of my own design.Piñata Radio, Prun', l'Eko des Garrigues, Radio LBM, Subtle Radio
- Cie La Grande MêléeSound creation for contemporary theater/dance playsCULTUREJanuary 2014 - December 2018 (4 years and 11 months)Nîmes, FranceDesign of the shows' sound identity and writing of the software control: dynamic integration of sound with Ableton Live, in response to partially improvised acting.Multiple diffusion, various microphones, voice processing, textures, ambiances, and sound signals. Technically demanding shows.On tour, sound engineering and assistant directing.
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Education
- Self-taught-Mon profil autonome et mes fortes capacités d’apprentissage m’ont fait suivre ma propre voie. J’ai acquis et je continue de consolider mes connaissances en faisant, en expérimentant et en cherchant toujours à comprendre, par moi-même, parfois en écoutant celleux qui savent déjà, ou simplement en lisant attentivement les manuels.