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Paul HertmannPH

Paul Hertmann

Sound Designer | DA Audio

€320/day
Montpellier, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Paul

I am a sound designer specializing in sound synthesis.
For each project, I create 100% original assets to form a cohesive audio language with a strong identity.

With about ten years of experience in the creative industry, I am used to collaborating in multidisciplinary teams to shape a project
- I identify the challenges and needs, then I develop and execute an adapted artistic vision
- I can design the entire sound universe or take care of a specific part that requires particular attention

I have worked with sound in many contexts: creation and complex sound technique for plays, performances, and audiovisual installations, audio recording, engineer in recording sessions, directing actors in performance and dubbing, training in synthesis and music production, curation of musical events and radio shows, music production, composition, and sound design for video games.
This diverse background makes my skills applicable in multiple fields and to different aspects of audio creation.

I have my own studio where I mainly work with Ableton Live, complemented by a vast selection of digital tools, DIY controllers, a portable recorder, and two pairs of custom-made high-end monitors.

  • French

    Native or bilingual

  • English

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • En indépendant
    Sound design and lead audio for video games
    VIDEO GAMES AND ANIMATION
    March 2024 - Today (2 years and 3 months)
    • A.T.R.I.U.M. - cozy game with supernatural elements: voice acting management (directing actors, recording, selection, and processing of voices) / ~350 lines, 1 month

    • Untitled hand-drawn hard-platformer project: sound design for the playable prototype (agile ninja movements, lo-fi and "paper" texturing of sounds related to the game's visual environment) / ~30 assets, 2 weeks

    • Echo Chambers - narrative game in a liminal space: creation of the sound universe (painful memory-evoking ambiances, gloomy soundscapes, tonal integration of SFX with music) / ~50 assets, 2 days in Game Jam
  • Radios diverses
    Curation of music shows
    PRESS AND MEDIA
    April 2017 - Today (9 years and 2 months)
    Selections structured around electronic genres and movements. Live manipulation of tracks using effects on a controller of my own design.
    Piñata Radio, Prun', l'Eko des Garrigues, Radio LBM, Subtle Radio
  • Cie La Grande Mêlée
    Sound creation for contemporary theater/dance plays
    CULTURE
    January 2014 - December 2018 (4 years and 11 months)
    Nîmes, France
    Design of the shows' sound identity and writing of the software control: dynamic integration of sound with Ableton Live, in response to partially improvised acting.
    Multiple diffusion, various microphones, voice processing, textures, ambiances, and sound signals. Technically demanding shows.
    On tour, sound engineering and assistant directing.

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Education

  • Self-taught
    -
    Mon profil autonome et mes fortes capacités d’apprentissage m’ont fait suivre ma propre voie. J’ai acquis et je continue de consolider mes connaissances en faisant, en expérimentant et en cherchant toujours à comprendre, par moi-même, parfois en écoutant celleux qui savent déjà, ou simplement en lisant attentivement les manuels.

Skill set

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