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Oliver MewesOM

Oliver Mewes

Character Artist & Rigger

€350/day
Bad Belzig, DE
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Oliver

Character Artist & Rigging Specialist (UE5 | Maya | Blender)

Professional character development & technical integration for animation and real-time projects.

Looking for an expert who combines creative character design with technical precision? I will guide your project from concept to finished, animation-ready asset. My focus is on high-end quality that works seamlessly in any pipeline – whether classic animation or modern real-time environments.

Core Competencies:

1. Character Modeling & Sculpting: Creation of characters with a focus on design fidelity.

2. Production-Ready Rigging: Professional rigs in Maya and Blender, optimized for stable deformations and maximum artistic freedom for animators.

3. Topology & Performance: Clean retopology for efficient workflows and error-free skinning.

4. Unreal Engine 5 (UE5) Integration: Expert knowledge in real-time pipelines, Live Link workflows, and technical setup within the engine.

🎓 Instruction & Methodology

As an experienced lecturer (Superprof), I master the art of communicating complex technical contexts understandably. For you, this means: no jargon, but clear agreements, structured handovers, and seamless teamwork.

🛠 Tech Stack for Your Project:

DCC Tools: Maya, Blender, ZBrush

Engine: Unreal Engine 5 (Live Link, Control Rig)

Specialization: Technical Art, Character TD, Rigging, Real-time Integration

My Quality Promise: I don't just deliver a model, but a functional tool. My assets are "Production-Tested" and designed to accelerate, not hinder, the subsequent animation phase.
  • German

    Native or bilingual

  • English

    Fluent

Can work on-site
Bad Belzig (up to 50km)

Experience

  • Freiberufliche:r Game Artist / Rigger“ ein
    3D Game Artist (Character Design & Rigging)
    September 2025 - Today (11 months)
    Character Artist with a focus on rigging in Maya and Blender. Experience in creating game-ready rigs and integrating them into Unreal Engine 5, including ARKit, Live Link, and MetaHuman workflows.
    Character Design Unreal Engine 3D-Modeling Rigging Technical Artist

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Education

  • Diploma
    SAE Institute Germany
    2025
    Diploma
  • Deutsche Pop Akademie
    2024

Certifications

  • Diploma 3D Game Art & Animation
    SAE Berlin
    2025
    3D Modeling Blender Maya Technical Artist Substance Painter 3D Animation Rigging Zbrush Sculpting Unreal Engine

Skill set

Categories