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Oliver KempOK

Oliver Kemp

AWS Solutions Architect | Media & Post-Production

€819/day
London, GB
8-15 years

Average response time: 1 hour

About Oliver

I am an independent AWS Solutions Architect specializing in the design, deployment, and optimization of ultra-low latency media infrastructure, serverless compute pipelines, and scalable post-production workflows. With over a decade of experience bridging enterprise cloud architecture and tier-one global broadcasting, I partner with major OTT platforms, sports technology firms, and esports organizations to transition legacy linear media and editorial operations into highly elastic, cost-optimized cloud environments.

Operating on an outcome-based consultancy model, I deliver end-to-end technical authority—from infrastructural audits to proof-of-concept design and vendor oversight—ensuring robust, scalable architecture that meets the rigorous demands of global live events and distributed post-production teams.
  • English

    Native or bilingual

Can work on-site
London (up to 50km)

Experience

  • ESL FACEIT Group
    Solutions Architect & Media Infrastructure Lead (Contract)
    June 2025 - Today (1 year and 1 month)
    London, UK
    Engaged on a B2B basis to serve as the end-to-end technical authority for the global media infrastructure supporting the inaugural Esports World Cup. Responsible for auditing legacy frameworks, defining target-state architecture, and overseeing external development partners to deliver cloud-native ecosystems across European and Middle Eastern markets.
    • • Made: Designed and deployed a highly scalable, serverless AWS cloud infrastructure utilizing EC2 G5 instances to establish automated render farms, seamlessly bridging live production feeds and highly complex, distributed post-production pipelines between Paris and Riyadh.
    • • Saved: Engineered high-throughput AWS S3 media data lakes with optimized lifecycle flows, eliminating reliance on legacy on-premises hardware and reducing video processing and editorial capital expenditure by 40%.
    • • Achieved: Delivered an ultra-low latency infrastructure that successfully supported six simultaneous live global broadcasts with zero downtime, maintaining flawless operational stability for both live broadcast and asynchronous post-production teams under peak pressure.
    Serverless Amazon Web Services Post production Video editing Cloud architect
  • Riot Games
    Content Producer (Media Infrastructure & Systems R&D)
    January 2017 - January 2025 (8 years)
    Berlin, Germany
    Core infrastructure lead driving technical production, post-production pipelines, and remote broadcast engineering for Project Stryker—Riot Games' pioneering $18M "follow-the-sun" global broadcasting ecosystem. Interfaced heavily with executive stakeholders to transition massive linear media models into high-availability cloud deployments.
    • • Made: Co-architected and deployed cloud-native remote broadcast solutions powered by AWS across multi-million dollar Remote Broadcast Centers in Dublin and Seattle. Implemented AWS CDI alongside Elemental MediaConnect to ingest and process uncompressed live video over 100 Gbps data lines.
    • • Saved: Designed LL-HLS workflows utilizing micro-duration partial segments, successfully lowering glass-to-glass broadcast latency to a sub-10-second window globally.
    • • Achieved: Enabled a decentralized, 24/7 global production model capable of ingesting live event feeds from anywhere in
    the world in approximately one-tenth of a second, ensuring flawless delivery and continuous editorial access for millions of concurrent viewers.
    Amazon Web Services Serverless Post production DevOps Video production

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Education

  • AWS Certified Solutions Architect
    AWS Certified Solutions Architect
  • Masters in Broadcast Journalism
    City University London
    2016
    Masters in Broadcast Journalism

Certifications

Skill set

Categories