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Simon S.SS

Simon S.

3D Generalist, Motion designer, VFX artist

€600/day
Île-de-France, France, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Simon

With training in audiovisual production and film professions (EICAR), I then turned to video post-production, VFX and more broadly, digital creation.
I have been working in these fields for 15 years now, including 13 as a self-employed entrepreneur, working on all types of video projects such as advertising films, fiction films, TV shows, music videos, brand videos, corporate videos, etc...
  • English

    Fluent

  • French

    Native or bilingual

Can work on-site
Île-de-France, France (up to 50km)

Experience

  • The BlackSolid par Simon Salord
    Motion Graphics and Motion Design / 3D generalist
    FILM AND AV
    August 2012 - Today (13 years and 10 months)
    Digital creations and animation.
    Flat Design / 3D.
    After Effects / Blender.
    Production and post-production of audiovisual content, from pre-production to finalization.

    My main clients:
    _ ITV Studios France (The Voice, The Voice Kids...)
    _ Les Coqs en Pâte (3D creations and animations for escape games...)
    _ Blondin Studio (digital creations for TV set designs and events)
    Blender 3D Animation Adobe After Effects Motion design Video Editing
  • Nikon Film Festival 2022
    "Poor Pigeons"
    FILM AND AV
    January 2023 - Today (3 years and 4 months)
    Paris, France
    "Oizo, Gato, Dodo"
    For the 13th edition of the Nikon Film Festival, I had the opportunity to experiment with real-time virtual production, allowing me to create a 3D animated film using various techniques in a very short production time and highlighting a workflow consisting almost entirely of free and open-source software.
    It had been my desire for a long time to take on this challenge, not only to push the limits of my own skills but also to demonstrate the creative possibilities that tools made freely available to artists can offer.
    For this film, I used, for the very first time in a fictional project, the Perception Neuron 32(V2) motion capture solution, the Unreal Engine(5) real-time 3D rendering engine, the RealityCapture software, the MeshToMetahuman plugin by Epic Games, and the Faceware Studio software for a few days in its trial version. Not to mention Blender3D, which has become my reliable 3D tool for over 5 years now.
    Having had to finalize the post-production in extremis before the closing of entries to the festival, the film represents for me more of an experimental project than a finished product, but I hope it will still demonstrate the narrative possibilities offered by this type of creative process that I will undoubtedly develop further in the future.
    The film is called "Poor Pigeons" and is currently visible on the Nikon Film Festival website.
    https://www.festivalnikon.fr/video/2022/2413
    scenario direction 3D Modeling 3D Animation Real-time 3D unreal engine Unreal Engine 5 motion capture
  • Coqs en Pâte
    3D generalist graphic designer, compositing
    VIDEO GAMES AND ANIMATION
    June 2021 - August 2021 (2 months)
    Paris, France
    3D generalist (Blender 2.9) for the creation of a "point and click" game:
    _ Modeling, texturing/shading, lighting, rendering (Cycles Renderer) (still frames and cinematics)
    _ Creation of the game's exterior environment (landscape, buildings, vegetation...)
    _ Creation of the game's interior environments (buildings, props...)
    _ Setting up camera setups and special functions (python+GeometryNodes: near/far cut off, sprites...)
    _ Compositing After Effects
    3D Graphics Video Games blender compositing Adobe After Effects

Recommendations

OD
FU
Cédric BelcondeCB
+1
Olivier Darcourt and 3 other people have recommended Simon

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Education

  • Audiovisual productions and film professions. OPTs: Assistant director, special effects
    EICAR
    2011

Skill set

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