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Nikita KabardinNK

Nikita Kabardin

Front End Expert | Eurosport, Spotify, EA DICE

€722/day
Paris, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Nikita

Software Engineer with 15 years of experience, specializing in the development of complex user interfaces with React.js. Participates as a UI engineer on 3 Battlefield games, as well as on two products at Spotify, including the ad manager for an audience of 300 million UMAs.

Passionate about user experience, collaboration with design teams, and user research. Solid experience as a team leader, mentor, full stack engineer, recruiter, and public speaker. Comfortable in large corporations as well as small, dynamic startups.

Main technologies: React.js, TypeScript, Next.js, Node.js, CSS. Additional technical experience: Python, Django, Go, Docker, Terraform, AWS, Objective C, Erlang, ActionScript.

Professional experiences:
- DICE/Electronic Arts: Work on Battlefield 1, Battlefield V, and Battlefield 4 games (React on Frostbite, TypeScript, MobX)
- Spotify: Collaboration with a team of machine learning engineers, development of an application to manage advertisements on the main screen of Spotify (React, TypeScript)
- CloudQuery: Head of Front End Engineering department, startup supported by Boldstart Ventures and Tiger Global.

LinkedIn Recommendations:
- "Key player on our team" (Electronic Arts)
- "Impressed by his level of detail-oriented implementation" (Spotify)
- "Rare professional who can do everything from front-end engineering to management" (CloudQuery)
- "Good manager and very charismatic person" (Groupon)
- "High quality and well-tested code" (Delta Projects)
- "Passionate and competent developer" (NetEnt)
- "He's a machine!" (Electronic Arts)
- "Frank and direct, doesn't avoid sensitive topics" (Spotify)
- "Hardworking and fun person" (NetEnt)
- "One of the best contract developers" (Electronic Arts)
  • English

    Fluent

  • French

    Fluent

  • Russian

    Native or bilingual

Can work on-site
Paris (up to 50km)

Experience

  • Eurosport
    Front End Engineer
    TELECOMMUNICATIONS
    November 2022 - Today (3 years and 6 months)
    Paris, France
    At Warner Discovery, Eurosport division, my responsibilities are varied:

    Application Development: I created tundra.discovery.com, an application that helps TV professionals consult the programs of our channels.

    Component Library: I contribute to our internal library of components for the user interface.

    Teamwork: Within our front-end team, we exchange best practices to improve our interfaces.

    Modernization: I am working on updating existing applications, with a focus on user experience.

    Paris 2024: I participate in the preparation of our applications for the 2024 Olympic Games in Paris.

    Mentoring: I share my knowledge with other front-end developers, especially through code reviews.
  • Spotify
    Front End Engineering Consultant
    TECH
    June 2019 - October 2021 (2 years and 4 months)
    Stockholm, Sweden
    Worked in the team that is driving internal content promotions in Spotify. As an only UI Developer in the team, I am responsible for web-based tools that are used to program and set up promotions that users see when they open mobile Spotify app. It uses sophisticated ML-based targeting and a whole bunch of tools and pipelines to get the most out of each interaction. When started contract at Spotify, I worked at another part of the organisation, and was involved in creating a new internal application that provides all the tools needed for customer support agents to help users. My role was to drive integration of React's best practices into the project and share the knowledge of building complex UIs for the web with the development team.
  • DICE (EA Digital Illusions CE AB)
    Front End Engineering Consultant
    TECH
    June 2017 - October 2018 (1 year and 4 months)
    Uppsala, Sweden
    Been a part of DICE game development team and worked as a UI Developer on Battlefield 1, Battlefield 4 and Battlefield V. Proudly listed in credits of Battlefield 1 starting from Road to Russia DLC and in release credits of Battlefield V. Battlefield series has a unique native UI engine that can be programmed using JavaScript and React, while still being rendered in actual game engine (Frostbite). I took a part in developing many components of the UI: from server browser to in-game menus; from recommendation cards to loading screen; from marketing promotions to telemetry and statistics. Took a part in preparing many releases of UI code updates for BF1 and BF4 and in the development process of Battlefield V starting from the early days of the project. TypeScript and MobX was at the core of React stack, together with many internal tools and libraries. Battlefield runs on PC, Xbox and PS4, so I had a chance to get game development experience on consoles also: debugging native clients, implementing multi-platform features and fixing complex platform-related bugs.

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