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Nicolas SaulNS

Nicolas Saul

Developer & Project Manager

€500/day
Lyon, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Nicolas

Developer & Project Manager

I worked for over 6 years at Ansys, where I evolved in a predominantly remote team. This experience allowed me to develop real rigor in communication, organization, and distributed teamwork.

I currently work on projects that require both technical and organizational skills.
I also have experience in audiovisual production, managing teams of 20 to 30 people on set, which taught me to coordinate, manage unforeseen events, and deliver on time.

I develop web tools, automations, and custom solutions according to needs.
I enjoy projects where I need to understand quickly, structure, and move things forward efficiently.

I am a reliable, responsive person, comfortable with both the technical and coordination aspects.

I regularly work on one-off assignments or recurring collaborations, with flexible organization according to project needs.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • nikoballz
    Producer and Director
    FILM AND AV
    January 2023 - Today (3 years and 7 months)
    Lyon, France
    Producer – Director
    End-to-end audiovisual project management, coordinating technical and artistic teams (20 to 40 people) over several days of shooting.

    Organizing and prioritizing tasks, anticipating constraints, and adapting quickly to unforeseen events to ensure the smooth running of productions.

    Overall project steering with a constant objective: delivering on time while maintaining artistic quality and coherence.
    Project Management Team Management Director Producer Video Editing
  • ANSYS France
    C++ & Web Developer (Ansys)
    SOFTWARE PUBLISHING
    September 2019 - September 2025 (6 years)
    Lyon, France
    For 6 years, developed technical tools for mechanical and fluid simulation.

    - 3 years on custom 3D applications (OpenGL, C++, Qt) for visualization and interaction with simulation data
    - 3 years focused on back-end: database management, communication between front-end and back-end, development of internal tools (Quasar, nodejs, python)
    - Research and implementation of solutions to integrate modern web interfaces (Quasar) with 3D modules via Emscripten

    Worked within a team primarily composed of scientific profiles (PhDs in mathematics and physics), playing a central role in the technical structuring of projects, architectural decision-making, and development coordination.

    Worked in a predominantly remote team, participating in technical design, development, and tool evolution.
    C++ Development Team Management Back-End Development OpenGL Research and Development
  • LIRIS
    Research Engineer - 3D Imaging
    RESEARCH
    June 2018 - June 2019 (1 year)
    Lyon, France
    Research work in 3D imaging, with C++ and OpenGL development for simulating sculpting processes (inspired by ancient techniques).

    Design and development of technical solutions, with a strong algorithmic and visual component. Management of the research project, from objective definition to implementation.

    In parallel, pedagogical supervision:
    Tutorials/practical work in C++ (Master's degree)
    Tutorials/practical work in Python and image analysis (Bachelor's degree)
    Project Management OpenGL Research and Development Supervisor

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Education

  • Master of Science Health Technologies - Computer Science
    Université Lyon 1
    2016

Skill set

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