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Nicolas RocheNR

Nicolas Roche

Technical Sound Designer for Video Games

€290/day
Montpellier, FR
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Nicolas

Hello! I'm Nicolas, a passionate and qualified sound specialist, specializing in sound design for video games.

With a lifelong passion for sound and a varied musical background, I have always aspired to explore sound creation. Currently, my goal is to use these skills to enrich creative and innovative projects as a Sound Designer in the video game industry. By leveraging my diverse musical experience and my expertise in modern technologies, I create distinct and captivating soundscapes.

What I offer:
• Sound Design: Creation of high-quality sound effects that match the theme, environment, and mechanics of your games and trailers.
• Technical Sound Design: Implementation of audio assets into adaptive systems that react to game events and player actions.
• Editing and Processing: Editing and cleaning imperfect recordings.
• Mixing & Mastering: Balancing, enhancing, and preparing the final mix for distribution, ensuring it is polished and professional.

Skills:
Sound Design, Technical Sound Design, Programming, Editing, Engineering, Mixing, Post-Production, Miscellaneous Services

Technical Skills:
• DAWs: Reaper, ProTools, Synthesis
• Engines: Unity, Unreal Engine
• Middleware: Wwise, FMOD
• Programming Languages: C#, C++, Max/MSP, etc.

Feel free to contact me with any questions or to discuss potential collaborations.
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Basic

Can work on-site
Montpellier (up to 50km)

Experience

  • Freelance
    Freelance
    November 2025 - Today (7 months)
    Carrying out freelance missions in the field of sound: engineering, design, editing, and integration. Collaboration with various clients to produce quality content, adapted to their needs, using professional tools.
  • Université Jean Monnet (ECCLA)
    Internship - Researcher
    July 2021 - August 2021 (1 month)
    Saint-Etienne, France
    Collaborative archiving and backup of contemporary computer music and digital works.
  • Université Jean Monnet (CIEREC)
    Internship - Researcher
    April 2020 - July 2020 (3 months)
    Saint-Etienne, France
    Classification of sound signatures and development of temporal timbre descriptors for music.

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Education

  • Sound Design Training, specializing in video games
    Slope Audio Training
    2024
    Spécialisation dans tous les domaines de la création sonore pour les jeux vidéo : • Sound Design (Reaper, ProTools, Synthèse) • Enregistrement (Voix, Foley) • Intégration (Unreal, Unity, Wwise, FMOD) • Programmation (C#, C++)
  • Master - Director in Musical Computing (RIM)
    Université Jean Monnet
    2021
    À l'intersection des développeurs de logiciels, des chercheurs en informatique musicale et des compositeurs : • Audio en temps réel et dispositifs (Max) • Programmation (C, Python, Web), Traitement du signal (Faust) • Composition et composition algorithmique (OM#, Csound) • Ingénierie sonore, Sound Design pour jeux vidéo (Wwise, ProTools, Unreal) Expertise en musicologie : • Recherches : méthodologie, rédaction de mémoire • Mouvements : histoire de la musique occidentale, jazz, ethnomusicologie • Technologie : programmation, musique informatique, ingénierie sonore

Skill set

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