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Nicolas PerretNP

Nicolas Perret

Video Game Technologies, XR, AI R&D Expert

€600/day
Bouc-Bel-Air, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Nicolas

🎮 C++, Unreal Engine, R&D & XR Expert | 30+ years in video games (AAA, VR, AI). Specialist in optimization, SDK/API, gameplay, and innovation. I help studios & companies solve their tech challenges 🚀
  • French

    Native or bilingual

  • English

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Fora Ante SASU
    President, Technical Director
    January 2021 - Today (5 years and 5 months)
    Aix-en-Provence, France
    Fora Ante, meaning "to go forward" in Latin, i.e., "to innovate," is dedicated to exploring and R&D related to video game, VR/AR, and metaverse technologies.
    Partner as Firmware/SDK/3D Printer Production Engineer with ProtubeVR. Several missions together, whether on SDK/Firmware or on the production and control of 3D printers.
    Partner and Technical Director (CTO) of the American company YUR Inc. "Make Fitness A Game," actively contributing to the evolution of the video game and fitness industry. https://www.yur.energy/ Development of a virtual reality game for Quest 3 (in close collaboration with Meta) and PSVR2 on Unreal Engine 5. Research on artificial intelligence in general, particularly the use of large language models and generative AI in the field of video games and their communities.

    Founding Principal Member of the Metaverse Standards Forum https://metaverse-standards.org/members/list/
    Virtual Reality Augmented Reality Video Games Serious Game Artificial Intelligence
  • 3dRudder
    Senior Principal Software Engineer
    January 2016 - January 2020 (4 years)
    Aix-en-Provence, France
    3dRudder is a VR foot-controlled gaming and movement controller. I was in charge of architecture, research and development, the device itself (electronics and Firmware part), but also the C++ SDK for all compatible platforms (PC, PS4, XBOX One, Linux, MacOs, Android). I also integrated this SDK into Unity3d and UE4. The device is the only "non-Sony design" device in the world with official PS4 license, but we also worked with Microsoft to make the device compatible with XBOX One, although Microsoft never released a VR headset. The 3dRudder for PC is compatible with XAC. I also designed the new network-compatible, Bluetooth, and BLE version for wireless headsets like the Oculus Quest. I created all the technical documentation. I manage a team of developers, QA, and support. I have written numerous articles, given presentations, and made direct contact with the press and influencers. Continuous technological monitoring and future vision.
  • Omegame Valence
    Manager and Technical Director
    January 2005 - January 2016 (11 years)
    Company creating a 2D and 3D user interface tool using video game technologies.
    • Managed a team of 10 people on cutting-edge technologies.
    • Continuous technological monitoring.
    • Development of a multi-platform solution (PC, Mac, Linux, PS2, PS3, PS4, PSP, Xbox, Xbox 360, iOS, Android, Symbian, Windows Mobile… etc…) in C/C++.
    • Mobile and tablet applications on iOS and Android for Nathan.
    • Direct collaboration with Qualcomm (USA) on graphics optimization for SnapDragon.
    • Direct collaboration with Intel (USA) on x86 optimization for mobile processors for Android.
    • Benchmarking and optimization of Android phones based on Intel microprocessors.
    • Participation in Khronos (www.khronos.org) as Chair of Collada UI.
    • Website in PHP/MySQL.
    • Management of all company network/web infrastructure.
    • Several trips around the world for support and development in video game companies.
    • Optimizations

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Education

  • IUP - COPPI
    University of Montpellier I
    1993
    IUP - COPPI
  • BTS Industrial Computing
    1992
    BTS Informatique Industrielle

Skill set

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