About Nicolas
- Unreal Engine 5 Development
- Software Architecture
- Industrial Simulation
- VR
- Scientific Visualization
- UI (UMG, Slate)
- C++
- Blueprint
- Epic Games – Twinmotion: development on the new graphical interface of Twinmotion, a real-time 3D visualization software derived from Unreal Engine. Participation in UI/UX design and integration under UE5.
- NineNorth: underwater simulation and visualization projects, from prototyping to software production.
French
Native or bilingual
English
Fluent
Experience
- NineNorthLead DeveloperSOFTWARE PUBLISHINGAugust 2023 - Today (2 years and 10 months)Paris, FranceAs Lead Unreal Engine Developer at Ninenorth, I am involved in software architecture design, development, and technical consulting around underwater simulation and visualization tools. I participate in defining technological choices, prototyping, and producing real-time 3D software for oceanic exploration.
- Epic GamesUI DeveloperENTERTAINMENT AND LEISURESeptember 2021 - January 2023 (1 year and 4 months)Strasbourg, FranceAt Epic Games – Twinmotion, I participated in the technical development of the software's new interface, in collaboration with the design and engineering teams. My role consisted of contributing to the UI architecture setup, integration within Unreal Engine 5 (UMG, Blueprints, C++), and optimizing interactions to offer a smoother and more modern experience.
- Skydea SASUnreal Engine 4 EngineerMECHANICAL ENGINEERINGFebruary 2019 - January 2021 (2 years)Paris, FranceUnreal Engine 4 Developer for Skydea, I am responsible for implementing new features on SkyReal, a collaborative Virtual Reality platform that allows validation of industrial project concepts and ideas.From functional specification to concrete implementation, I have notably worked on:- User avatar implementation- Software graphical interface- VR interactions- Client communication
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Education
- Diplôme d'ingénieur informatiqueUTC2019Option Ingénierie des systèmes interactifs : - Conception et évaluation des systèmes interactifs - développement des interfaces graphiques - programmation multimédia - réalité virtuelle