About Nicolas
French
Native or bilingual
English
Fluent
Spanish
Conversational
Japanese
Basic
Experience
- Interaction Healthcare
On Malt
Developer & Experience DesignerPHARMACEUTICALS INDUSTRYSeptember 2022 - December 2022 (3 months)Bordeaux, FranceInteraction Healthcare entrusted me with the mission of bringing their project, featuring a pharmaceutical product, to life. This initiative aimed to both promote the drug and demonstrate its mode of action and functionality.I held several key roles, showcasing my versatility and expertise.As Lead UX, I developed best practices for optimal XR user experience and contributed to the design thinking for the booth layout.Concurrently, as Lead in application development, I was responsible for implementing the application flow features, interactions with holograms and interfaces, connection and synchronization between two Hololens 2 headsets, as well as asset integration.Furthermore, I provided advice on asset quality as an artistic advisor.These various responsibilities demonstrate my ability and willingness to deliver complete and high-quality solutions. - HoloForge InteractiveHoloLens DeveloperTECHApril 2017 - Today (9 years and 4 months)Bordeaux, FranceAt HoloForge Interactive, a division of Asobo Studio, I worked on Microsoft's HoloLens and HoloLens 2 headsets.Development of the HoloForge Interactive SDK:
- Selection & manipulation of holograms
- Hologram stabilization on HoloLens
- Synchronization of virtual worlds
Porting Microsoft applications:- Fragments (C++/Asobo Studio Physics Engine)
- HoloTour: language switching system
- RoboRaid: shader updates (C#/Unity)
- RoboRaid 2: creation of interactive hand-based menus
Application Gameplay:- Creation of a nodal application facilitating experience creation (Flow by HoloForge Interactive)
- Optimized display of point clouds
- Networked application to share Hololens camera with a PC on Framatome's Holo Help Vision application
- UI, animations, shaders integration
Jenkins automation of builds and tests for our applications - Art of ClickAndroid DeveloperVIDEO GAMES AND ANIMATIONMay 2016 - October 2016 (5 months)SingaporeProject entirely dedicated to the design and development of a library facilitating ad display on Android.Development of the Art Of Click SDK:
- Software design of the library - Design Pattern
- Server requests in JSON
- Responsive image and video display
- Optimization of ad loading
Adaptation of the SDK to Google's (AdMob) and Twitter's (MoPub) SDKsTraining employees on SDK usage
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Education
- Diplôme d'ingénieur, Ingénierie informatiqueEcole internationale des Sciences du Traitement de l'Information2017Diplôme d'ingénieur, Ingénierie informatique