About Nicolas
French
Native or bilingual
English
Fluent
Experience
- Ubisoft UbisoftSenior Software Engineer – Research & DevelopmentSeptember 2021 - Today (4 years and 9 months)Saint-Mandé, FranceCross-functional Development: Leading the creation of rapid game prototypes in Unity, handling gameplay mechanics, network synchronization, and custom tool authoring.
- Ubisoft InternationalSenior Software Development EngineerVIDEO GAMES AND ANIMATIONJanuary 2017 - Today (9 years and 5 months)Montreuil, FranceI participated in the development of internal 3D editing and layout tools. Developed UI and system components for a thick client using Qt and C++, and contributed to the modern OpenGL rendering engine.Development of innovative VR tools to boost artists' creativity: various prototypes and a VR application using Unity3d for scouting and set-dressing, as well as a Python live-link with Blender3d.
- Ubisoft Film & Television Paris Ubisoft Film & TelevisionSoftware Development EngineerJanuary 2017 - August 2021 (4 years and 7 months)93100 Montreuil, FranceProduction Optimization: Improving internal tools for large-scale productions such as the "Raving Rabbids" series.
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Education
- DUT InformatiqueIUT de Vélizy, University of Versailles St-Quentin2001
- Master/DEA Computer Science (Information, Intelligence, Interaction)Paris-Sud IX Orsay2004Master informatique de la fac d'Orsay, orienté Computer Graphics, VR et IA.