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Nicolas FauvetNF

Nicolas Fauvet

Unity 3D VR Developer

€600/day
Paris, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Nicolas

Passionate about the intersection of cutting-edge software engineering and visual creation, I have been evolving in the real-time 3D universe for over 20 years.

My career has allowed me to navigate between academic research in VR, the development of advanced tools for cinema (On-set Tracking), and the optimization of production pipelines for animation (Ubisoft).

Today, I focus on game prototyping, a multi-hat role where I merge technicality and creativity:

Gameplay & Network: System architecture and synchronized game mechanics.

Graphics Programming & Shaders: Development of optimized and aesthetic visual renderings.

3D Art & Asset Pipeline: Creation and integration of 3D content for rapid iteration.

My approach combines the rigor of an R&D engineer (C++, optimization, multithreading) with the agility needed to transform an idea into a playable and performant prototype.

Technical Expertise:

Languages: C, C++, C#, GLSL/Cg.

Graphics: OpenGL, Unity (Rendering, VR/AR), Shaders.

Tools: Qt, Git, Optimization & Multithreading.

NB: I also collaborate with a collective of freelancers, former Ubisoft employees. We undertake projects centered around Unity and VR. Together, we created an open-source VR application called VRtist, available on GitHub.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Ubisoft Ubisoft
    Senior Software Engineer – Research & Development
    September 2021 - Today (4 years and 9 months)
    Saint-Mandé, France
    Cross-functional Development: Leading the creation of rapid game prototypes in Unity, handling gameplay mechanics, network synchronization, and custom tool authoring.
  • Ubisoft International
    Senior Software Development Engineer
    VIDEO GAMES AND ANIMATION
    January 2017 - Today (9 years and 5 months)
    Montreuil, France
    I participated in the development of internal 3D editing and layout tools. Developed UI and system components for a thick client using Qt and C++, and contributed to the modern OpenGL rendering engine.

    Development of innovative VR tools to boost artists' creativity: various prototypes and a VR application using Unity3d for scouting and set-dressing, as well as a Python live-link with Blender3d.
    Unity3d C# Virtual Reality Qt C++ GLSL Blender
  • Ubisoft Film & Television Paris Ubisoft Film & Television
    Software Development Engineer
    January 2017 - August 2021 (4 years and 7 months)
    93100 Montreuil, France
    Production Optimization: Improving internal tools for large-scale productions such as the "Raving Rabbids" series.

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Education

  • DUT Informatique
    IUT de Vélizy, University of Versailles St-Quentin
    2001
  • Master/DEA Computer Science (Information, Intelligence, Interaction)
    Paris-Sud IX Orsay
    2004
    Master informatique de la fac d'Orsay, orienté Computer Graphics, VR et IA.

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