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Nicolas DelbaerND

Nicolas Delbaer

Game & Software Developer (Unity, Godot, C# .NET)

€499/day
Liège, BE
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Nicolas

  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Yunicorn Studio
    Game Developer & Co Founder
    VIDEO GAMES AND ANIMATION
    October 2023 - Today (2 years and 8 months)
    Liège, Belgium
    Project to create an independent micro video game studio for 2 people. Main position as a solo developer on the Godot engine.

    2 games released & available on Steam

    Popcorn Fever
    Addictive casual game where you have to achieve the highest score by dropping and merging popcorn. Also includes meta-progression, cosmetic shop, leaderboard.
    Solo programming on the project

    Unbound Eternity
    Turn-based combat 'roguelite' game with deck building where you play as a monster invading a world dominated by a mysterious eye cult.

    Modular architecture with decoupling of systems (combat, map, shop, ...) including:
    • Inventory management
    • Event-driven architecture + Event Bus
    • Complex state management
    • Data persistence
    • Modular and extensible systems
    • Design patterns (Observer, Strategy)
    • Open to extension
  • Gaming1
    Lead Game Designer
    VIDEO GAMES AND ANIMATION
    January 2014 - June 2023 (9 years and 5 months)
    Liège, Belgium
    ~200 casino games (skins & variations included)
    • • Casino games conception (direction, documentation, mechanics, math, tests)
    • • Products Management
    • • Tools development (JS)
  • Gaming1
    Game Manager / Producer
    VIDEO GAMES AND ANIMATION
    October 2012 - January 2014 (1 year and 3 months)
    Liège, Belgium
    Management of the game team responsible for the creation of video games. The team consisted of about 15 people with diverse profiles (art, audio, client/server dev, marketing, ...)

    Definition of projects and specifications.

    Implementation and maintenance of schedules, processes, and roadmaps to achieve production objectives.

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Education

  • Computer Graphics & Video Games, 3D / Real-time
    HEAJ
    2007
    Graphics & Infographics

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