About Nicolas
French
Native or bilingual
English
Fluent
Experience
- Yunicorn StudioGame Developer & Co FounderVIDEO GAMES AND ANIMATIONOctober 2023 - Today (2 years and 8 months)Liège, BelgiumProject to create an independent micro video game studio for 2 people. Main position as a solo developer on the Godot engine.2 games released & available on SteamPopcorn FeverAddictive casual game where you have to achieve the highest score by dropping and merging popcorn. Also includes meta-progression, cosmetic shop, leaderboard.Solo programming on the projectUnbound EternityTurn-based combat 'roguelite' game with deck building where you play as a monster invading a world dominated by a mysterious eye cult.Modular architecture with decoupling of systems (combat, map, shop, ...) including:
- Inventory management
- Event-driven architecture + Event Bus
- Complex state management
- Data persistence
- Modular and extensible systems
- Design patterns (Observer, Strategy)
- Open to extension
- Gaming1Lead Game DesignerVIDEO GAMES AND ANIMATIONJanuary 2014 - June 2023 (9 years and 5 months)Liège, Belgium~200 casino games (skins & variations included)• • Casino games conception (direction, documentation, mechanics, math, tests)• • Products Management• • Tools development (JS)
- Gaming1Game Manager / ProducerVIDEO GAMES AND ANIMATIONOctober 2012 - January 2014 (1 year and 3 months)Liège, BelgiumManagement of the game team responsible for the creation of video games. The team consisted of about 15 people with diverse profiles (art, audio, client/server dev, marketing, ...)Definition of projects and specifications.Implementation and maintenance of schedules, processes, and roadmaps to achieve production objectives.
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Education
- Computer Graphics & Video Games, 3D / Real-timeHEAJ2007Graphics & Infographics