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Mohamed OuriachiMO

Mohamed Ouriachi

Mobile Game Developer (Unity/GM)

€350/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Mohamed

I develop mobile games from A to Z, from idea to launch.

I help studios, startups, and independents create high-performing and profitable games.

🎮 Quick Prototype
I turn your idea into a playable game in a few days to test a concept or launch quickly.

💰 Monetization
Optimization of advertising revenue (AdMob, AppLovin, mediation...) with a performance-oriented approach.

🛠️ Debug & Stability
Fixing crashes, ANRs, and critical bugs that impact your users and your results.

⚡ Performance
Optimization of fluidity, memory, and stability (Unity / GameMaker).

🔍 Audit
Analysis of retention, performance, and monetization issues with concrete recommendations.

👉 Goal: create games that truly perform (users, revenue, stability).

👉 Available for rapid intervention on a specific need.
  • French

    Native or bilingual

  • English

    Fluent

  • German

    Conversational

Can work on-site
Paris (up to 50km)

Experience

  • KazuMedia
    Game Developer
    January 2010 - Today (16 years and 5 months)
    92400 Courbevoie, France
    • Massive User Impact: Contributed to the development and maintenance of games with over 2.5 million downloads on iOS and Android (notably 4 Images 1 Mot, Mini Ninja, and Birds Army).
    • Cross-Platform Optimization: Managed the entire development and optimization pipeline (Unity/C#) to ensure a smooth and stable user experience across a wide range of mobile devices (Android and iOS).
    • Gameplay Systems Development: 0 Mini Ninja (Platformer): Designed and coded movement systems, player physics, and 2D environment interactions. 0 Birds Army (Action): Implemented the combat system, created AI and enemy behaviors for a dynamic action game.
    • Monetization and Services: Integrated In-App Purchase (IAP) systems and ad SDKs (AdMob, Unity Ads) to ensure monetization of Free-to-Play titles.
    • Maintenance and Updates: Ensured debugging and deployment of numerous
    Unity 3D GameMaker Studio Monetization
  • Fordev Studio
    Project Manager
    TECH
    January 2004 - January 2009 (5 years)
    France
    GENDERZ - Piloted the design and development
    writing of specifications
    team management
  • Sophia Desgin
    Developer/Technical Artist (2D/3D Graphics & Flash)
    January 2002 - January 2004 (2 years)
    Paris, France
    Hybrid role of design and programming, focused on creating interactive multimedia content for luxury clients and prestigious brands. Key Achievements:
    • Prestigious Client Projects: Directly participated in the creation of films, corporate videos, and interactive Flash websites for internationally renowned brands (including Marionnaud, Dior, Guerlain, and Sephora).
    • Flash Development and Integration: Programmed interactivity and complex animations in Flash/ActionScript for websites and digital media.
    • 2D/3D Asset Production: Created and prepared 2D and 3D graphic elements, ensuring their quality and optimization for smooth integration into development tools (transferable skills to Unity/Mobile assets).
    • Quality and Exigency: Adhered to the strict visual and technical quality standards required by the luxury and media industry.

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Education

  • Animator Designer Diploma Baccalaureate
    MJM Paris
    2002
    Diplôme de Dessinateur monteur Bac
  • null
    Lycée Georges Cuvier
    2000

Skill set

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