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M MMM

M M

Full stack Software Engineer

€250/day
Beringen, BE
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About M

Professional Profile
A versatile and experienced IT professional with expertise in web development, database management, network architecture, game development, and embedded systems. Skilled in integrating diverse technologies to create innovative solutions and ensure smooth project execution. Experienced in both Agile teams and working independently on complex technical tasks.

Skills and Competencies
Web Development

Frontend: Specialist in HTML, CSS, JavaScript, Bootstrap, and jQuery. Experienced with WordPress, including theme and plugin management, and tools like Elementor and Gutenberg.
Backend: Knowledge of PHP, MySQL, and MVC structures. Development of REST APIs and management of hosting and DNS configurations.
Game Development

Development of 3D projects in Unity, such as car simulations and FPS prototypes. Proficient in C# for logic and interactions.
Database Management

Design of relational databases, SQL queries, and experience with tools like HeidiSQL and phpMyAdmin.
Network Management

Configuration of Linux servers (DHCP, DNS, Samba) and VLAN networks. Knowledge of Active Directory, TCP/IP, and OSI models.
Embedded Systems

Programming microcontrollers in C/C++ and developing IoT solutions. Experience with MATLAB for data processing.
Software Development

Development of desktop and mobile applications using WPF, .NET MAUI, and MVVM. Implementing LINQ queries, unit tests, and asynchronous methods.
Projects
WordPress Website: Development of a responsive business website with custom plugins.
Unity Car Simulation: 3D simulation built in Unity3D with programming logic in C#.
Network Infrastructure: Design and implementation of VLAN structures with Linux servers.
IoT Data Analysis: Development of an IoT system and data processing with MATLAB.
  • Dutch

    Fluent

  • English

    Native or bilingual

  • Turkish

    Native or bilingual

Can work on-site
Beringen (up to 50km)

Experience

  • Yappa
    Backend development
    DIGITAL AND IT
    February 2026 - May 2026 (3 months)
    Knowledgehub was created to support internal knowledge consolidation and sharing among groups and employees.
    I created a Slack TypeScript bot dashboard for interfacing with the Symfony backend server that manages knowledge storage, list management, digest generation via OpenAI models, and periodic distribution using Slack, Gmail, or Notion channels.
    The main database is Notion because the company heavily uses it for everything from meetings to project management.
    Employees can add knowledge to their respective thematic lists (AI, company policies, and company events) via Slack quick messages, automatic RSS feeds, or manual entry through the bot. Subscribers to a list will receive periodic reports highlighting key details of the knowledge added to that list.
    Symfony Notion slack Typescript artificial intelligence
  • Community-Outpost
    Open source developer
    DIGITAL AND IT
    August 2025 - Today (10 months)
    Command & Conquer: Generals Zero Hour, a 2003 RTS game abandoned by EA in 2008 kept alive by the community playing through LAN and VPNs while hosting numerous tournaments with generous prize pools

    When EA recently released the games source code, it resulted in the comuninitiy needing a content management and installation tool

    GenHub, a C# cross-platform launcher that manages all Zero Hour community content through decentralized hosting and discovery was henceforth created
    As the primary developer I architected the core systems that thousands of players use daily to install mods, maps, tools, patches, and quality-of-life improvements

    I built a content-addressable storage (CAS) system using garbage collection to tracks the files installed across multiple game profiles. When players install a mod from GitHub, ModDB, or community CDNs, the CAS deduplicates files and tracks references so content can be safely shared between a workspace reconciliation engine that; analyzes what files each profile needs, resolves conflicts when multiple mods provide the same file, and updates only what changed instead of redownloading everything.

    I implemented the universal content pipeline that discovers, downloads, and installs content from five different sources (GitHub, ModDB, CNCLabs, AODMaps, GeneralsOnline CDN). Each source has different APIs and formats, so I built publisher-specific reconcilers that handle version tracking, dependency resolution, and automatic updates.

    I created the game profile system that lets players manage multiple configurations (vanilla, modded) with different content, launch options, and settings. I built the replay manager with file monitoring and metadata parsing. I designed the tool profile system for integrating with GenHub.

    I established code quality standards (with StyleCop), implemented unit testing with xUnit, set up CI/CD workflows, and integrated automated code review bots. The project has 425 C# using Avalonia UI for multi-platform UI
    .NET C# Project Management DevOps
  • UC Leuven-Limburg
    Student
    September 2023 - Today (2 years and 9 months)
    Currently a student at UCLL Electronics-ICT.

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Education

  • Bachelor of Science (Electronics-ICT)
    UCLL Diepenbeek
    2026
    Software develeopment and designing systems to become a software engineer

Skill set

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