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Michael KlepackiMK

Michael Klepacki

Interface Designer

€500/day
Paris, FR
3-7 years

Average response time: 1 hour

About Michael

Hello! I'm an interface designer crafting products and experiences that are warm, a little whimsical, and human.

For the past four years I’ve worked remotely as the sole UI designer at MESH — a Kenyan startup making a social app to help young people find work in the gig economy. I redesigned the app in its infancy after a brand refresh, helped shape and design multiple new features as the scope grew, and spearheaded and implemented an entire design system to coincide with a code rebuild. Prior to this I worked for five years within the fast-paced, ultra-collaborative film industry and for three years as a UI and web designer at a local evaluation firm.

I believe truly great products and experiences come from designing to solve actual problems, following taste and intuition, and seizing every opportunity to make someone smile. I also strongly believe in living life according to one’s values — some of my own being sweating the details, staying open to learn and grow free from shame, and seeking and spreading empathy.
  • English

    Native or bilingual

  • French

    Conversational

Can work on-site
Paris (up to 50km)

Experience

  • MESH
    Interface Designer
    SOCIAL NETWORKS
    January 2022 - September 2025 (3 years and 8 months)
    Led visual direction; produced design system after brand refresh; crafted user flows for new & updated features; designed high-fidel ity prototypes for stakeholder demos & development handoff.
    Design System User Interface Design Prototype Figma
  • Good Humans
    UX/UI Designer
    DIGITAL AND IT
    November 2021 - December 2021 (1 month)
    Conducted user & market research; led creative direction; crafted user flow, produced style guide, & designed high-fidelity prototype for a questionnaire-based onboarding experience for a brand-new mobile app.
    User Interface Design Prototype Design System
  • Film & TV Industry
    Set Costumer
    FILM AND AV
    January 2017 - February 2021 (4 years and 1 month)
    Implemented & safeguarded costume designer’s vision while accounting for various on-set demands; maintained costume continuity across non-sequential shooting schedule; ensured comfort & protection of principle cast.

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Education

  • UX/UI Certificate
    Ironhack Paris
    2021
    Completed 5 projects in a 10-week intensive course teaching UX/UI Design. Final project selected among cohort’s top 3 and presented live to a public audience.
  • Media Arts
    Santa Fe University of Art & Design
    2013
    Focus in Film Production: Direction. Studied art history & theory, genre conventions & evolution, screenwriting, visual storytelling, aesthetic & composition principles, team leadership, digital & film photography.

Skill set

Categories