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Méric PandolfiMP

Méric Pandolfi

3D Generalist Artist | Character & Rendering

€360/day
Aix-en-Provence, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Méric

My name is Méric, a 3D artist with 4 years of production experience. I specialize in character modeling, texturing, shading, and rendering, with advanced proficiency in Unreal Engine 5, Blender, and Substance Painter.

What sets me apart: I can handle the entire 3D pipeline, from modeling to final rendering, without you needing to coordinate multiple freelancers. Characters, environments, grooming, lighting, real-time integration – I adapt to your needs and your existing pipeline.

I have worked on character design, digital human, and asset creation projects for demanding productions. I am comfortable with both real-time rendering (Unreal Engine 5) and pre-rendered output (Arnold, Cycles, V-Ray).

Available remotely, I engage in both short-term assignments and long-term projects. I respond quickly and adapt to production constraints.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Aix-en-Provence (up to 50km)

Experience

  • SILKKE
    Lookdev Manager / Lead 3D Pipeline
    TECH
    September 2022 - Today (3 years and 11 months)
    Nantes, France
    Complete creation of the parent character (Modeling, UVs, Texturing, ...) used as a central resource for the entire workflow

    Creation of a modular groom library, offering extensive hairstyle customization

    Development of parametric and automatable shaders

    Advanced integration of Metahuman into the workflow

    Creation of realistic textures

    Creation of 3D workflows designed for automation

    Assets integration and setup in Unreal Engine 5

    R&D collaboration on a digital human pipeline

    Creation of lit scenes for client presentations
    grooming Unreal Engine 5 Maya metahuman 3D Rendering
  • N0limited
    Freelance 3D Artist
    ARTS AND CRAFTS
    March 2024 - Today (2 years and 5 months)
    End-to-end character creation

    Adaptation of Metahuman shading system

    Design of custom workflows

    Creation of production-ready pipelines
    Unreal Engine 5 3D Rendering Lighting Blender Character Artist
  • MISSIMI Studio
    Freelance 3D Artist
    ARCHITECTURE AND URBAN PLANNING
    February 2021 - October 2021 (8 months)
    Coordination and creation of custom 3D assets for the redesign of a cosmetic sales space and architecture
    3D Modeling Shading Leadership Architecture Reproduction

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Education

  • BACHELOR 3D
    École BRASSART
    2022
    BACHELOR 3D
  • Foundation Year in Applied Arts
    École BRASSART
    2019
    Mise à Niveau en Arts Appliqués

Skill set

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