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Maya PivaudranMP

Maya Pivaudran

Unity C# Game Development

€350/day
Bordeaux, FR
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Maya

Hello, good evening :)
I am a young graduate with a bachelor's degree in technical game creation. I know how to use Unity with Visual Studio Code mainly, and I also have some skills in Unreal Engine 4/5. I was trained in teamwork and company production pipelines, which I was able to apply at Wasabi Street Food. I was able to bring my experience to this company, with a game released on the AppStore and Google Play (CrocSushi, +5k downloads in total).

I then completed two training courses, the first at Ubisoft to learn and develop a game in C++ with SFML. The second at Simplon for QA testing, where I obtained the ISTQB Foundation Level certification.

I have also completed other projects (some more ambitious than others) which can be viewed on my Itch.io.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Bordeaux (up to 10km), Mérignac (up to 10km)

Experience

  • Wasabi Street Food
    Video Game Creation
    VIDEO GAMES AND ANIMATION
    November 2023 - January 2024 (2 months)
    Bruges, France
    I created a game from A to Z in two months with a colleague artist. Wasabi requested a contest game for their brand with an online leaderboard and prizes to be won.

    I was responsible for several tasks:
    - Game Design, thinking about a game that appeals to everyone and creating new interesting and fun mechanics + making it as accessible as possible for a wide audience.
    - Programming, coding the game in C# on Unity cleanly but with very limited time.
    - Engine/Integration, I was responsible for integrating everything my colleague artist produced. In addition to programming, I was responsible for adding "juice" to the game with interface animations, particles, sounds, etc...
    - Online database, I used Playfab to create an online service capable of communicating with the game in real-time.
    - Organizing playtests, creating test documents and having a certain audience test the game. Collecting feedback and applying it to the project.

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Education

  • Bachelor Game and Creative Coding
    E-Artsup
    2023
    C'est un cursus en 3 ans qui mélange Game Design, code et utilisation de moteurs de jeu. Je suis formée sur le plan théorique (Game design, rédaction de documents techniques, culture du jeu vidéo) et sur le plan technique (développement C# et optimisation, tools, moteurs de jeu dont Unity et Unreal Engine 4/5, prototypage et polish). J'ai appris à créer des projets de groupe avec ou sans thèmes, avec d'autres membres. J'ai pu utiliser des outils de versionning comme Git à plusieurs reprises. J’ai réalisé des projets seule, à plusieurs ou encore en Game Jam.
  • Test QA
    Simplon
    2025
    Formation en 2 mois sur le test logiciel guidé par l'ISTQB. J'ai pu apprendre les bases du testing, appliquer la théorie sur plusieurs projets et avec différents logiciels de gestion. A la fin de cette formation, j'ai passé la certification de l'ISTQB.

Certifications

  • ISTQB V4.0 Foundation Level
    Simplon
    2025
    QA Test QA ISTQB Squash TM Atlassian JIRA QA Automation Tester Ticket Management Selenium
  • Bachelor Game and Creative Coding
    E-Artsup
    2023
    Game design Unity 3D Unreal Engine 5 GitHub Project Management Microsoft Visual Studio

Skill set

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