About Maxime
French
Native or bilingual
English
Fluent
Italian
Conversational
Experience
- Mystery Time Escape GameSound Design & Musical CompositionENTERTAINMENT AND LEISURESeptember 2025 - October 2025 (1 month)Étampes, FranceCreation of an original sound atmosphere for the scenario "L’Héritier" of the Escape Game Mystery Time.I designed a custom immersive soundtrack, blending musical composition, sound design, sound effects, and sonic branding to enhance narrative tension and the players' experience.The objective was to create a sound universe capable of accompanying the scenario's progression, building suspense, evoking fear at times, and reinforcing the disorientation inherent to the experience.This sound creation was designed to support immersion, guide audience emotions, and make the adventure more memorable.
- Poussière des ruesMusical Composition and Sound DesignARTS AND CRAFTSSeptember 2025 - November 2025 (2 months)Lyon, FranceOriginal custom music composition for the "Spring-Summer 2026 - Pollen Collection" fashion show by the brand Poussière des Rues, founded by Céline Favre.I composed an organic sonic identity, in line with the collection's universe, incorporating sound design elements recorded directly in the brand's creative studio. The sound work blended musical composition, artisanal textures, material-based sound effects, and sonic branding to create an atmosphere consistent with the spirit of the fashion show.An experience centered on craftsmanship, humanity, and creation, where sound enhanced the brand's sensitive universe.
- Escape YourselfMusical Composition and Sound DesignENTERTAINMENT AND LEISUREAugust 2025 - November 2025 (3 months)Rennes, FranceCreation of an original sound atmosphere for the "Bunker 182" scenario by Escape Yourself.I designed a custom immersive soundtrack, blending musical composition, sound design, sound effects, and sonic branding to enhance the feeling of confinement and the scenario's intensity.The sound universe was designed to accompany the different game phases: progressive tension, suspense, danger, a sense of urgency, and the perception of a hostile environment.The objective was to support the narrative, enhance player immersion, and make the experience more physical, oppressive, and memorable.
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