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Maxime Le ChesneML

Maxime Le Chesne

3D Artist - Real-time VFX and 3D Production

€300/day
1 project
Nantes, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Maxime

Hello,

I am Maxime Le Chesne, a 3D Artist, specializing in real-time 3D production for video games.

I am capable of:
- Producing a high-poly 3D model (Blocking / Modeling / Sculpt)
- Optimizing a 3D model for real-time (Retopology / UV Unwrapping / Baking)
- Texturing all types of 3D assets (PBR Texturing)
- Character Rigging (Skeleton / Skinning / Controller Interface)
- Integration into Unreal Engine and Unity
- Producing Shaders and VFX for Unreal and Unity (Material Shader and Particle System)
- Developing Blueprints for Unreal Engine

Graduated with a Bachelor's in 3D Generalist and a Master's in 3D Technical Artist.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Biborg
    Hall of Fame
    VIDEO GAMES AND ANIMATION
    May 2022 - July 2022 (2 months)
    Nantes, France
    Freelance service for the Hall of Fame event for the 15th anniversary of the Assassin's Creed franchise.
    During the Hall of Fame event, all players could name a fragment of an assassin statue after themselves.
    During this mission, I worked on the posing and accessorizing of the statue, the optimization of the 3D model to meet technical requirements, and the fracturing of the statue into large fragments.

    https://www.ubisoft.com/en-us/game/assassins-creed/15th-anniversary/hall-of-fame
    Maya Zbrush Retopology UV 3D Modeling 3D
  • Biborg
    Nymphea Selenis
    VIDEO GAMES AND ANIMATION
    April 2022 - May 2022
    Nantes, France
    Freelance service for Nymphea Selenis, for Motion Motion 2022.
    Nymphea Selenis is a dance performance where movements are captured and replicated in real-time in Unreal Engine 5.
    During this mission, I worked on the creation of the 3D character (modeling, texturing, skinning), the retargeting of a Metahuman rig on this new character, and its integration into Unreal Engine 5.

    https://www.youtube.com/watch?v=AdPk35CnrrM
    Maya Zbrush Unreal Engine 5 Substance Painter Unreal Engine Unreal Skinning Rigging Texturing Modeling 3D
  • Artiste freelance Samuel Monneau
    3D Technical Artist
    VIDEO GAMES AND ANIMATION
    June 2021 - August 2021 (2 months)
    Nantes, France
    Internship with freelance artist Samuel Monneau.
    During this internship, I conceptualized, created, and integrated assets and VFX for an educational video game, as well as a research and development task using Unreal Engine 4 to address technical issues Samuel was facing.
    Unreal Engine 3D Modeling Sculpting VFX Zbrush Blender Game Art Concept Art Optimization Texturing Rigging Real-time Engine Integration 3D Animation Blueprint Research and Development

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Education

  • Master's in 3D Technical Artist
    Ynov Nantes Campus
    Formation technique et artistique à la production de jeux vidéo pour moteur temps réel. Shader, Systeme de particule, VFX, optimisation pour le temps réel, intégration moteur, langage de dévelopement nodal/blueprint.
  • Bachelor's in 3D Animation and Modeling
    Ynov Nantes Campus
    2021
    Formation généraliste sur tous les domaines de la 3D, précalculer et temps réel. Modélisation hard surface, Sculpt 3D, Retopologie, UV, Texturing, Riging, Animation.

Skill set

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