About Maxime
French
Native or bilingual
English
Fluent
Experience
- BiborgHall of FameVIDEO GAMES AND ANIMATIONMay 2022 - July 2022 (2 months)Nantes, FranceFreelance service for the Hall of Fame event for the 15th anniversary of the Assassin's Creed franchise.During the Hall of Fame event, all players could name a fragment of an assassin statue after themselves.During this mission, I worked on the posing and accessorizing of the statue, the optimization of the 3D model to meet technical requirements, and the fracturing of the statue into large fragments.https://www.ubisoft.com/en-us/game/assassins-creed/15th-anniversary/hall-of-fame
- BiborgNymphea SelenisVIDEO GAMES AND ANIMATIONApril 2022 - May 2022Nantes, FranceFreelance service for Nymphea Selenis, for Motion Motion 2022.Nymphea Selenis is a dance performance where movements are captured and replicated in real-time in Unreal Engine 5.During this mission, I worked on the creation of the 3D character (modeling, texturing, skinning), the retargeting of a Metahuman rig on this new character, and its integration into Unreal Engine 5.https://www.youtube.com/watch?v=AdPk35CnrrM
- Artiste freelance Samuel Monneau3D Technical ArtistVIDEO GAMES AND ANIMATIONJune 2021 - August 2021 (2 months)Nantes, FranceInternship with freelance artist Samuel Monneau.During this internship, I conceptualized, created, and integrated assets and VFX for an educational video game, as well as a research and development task using Unreal Engine 4 to address technical issues Samuel was facing.
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Education
- Master's in 3D Technical ArtistYnov Nantes CampusFormation technique et artistique à la production de jeux vidéo pour moteur temps réel. Shader, Systeme de particule, VFX, optimisation pour le temps réel, intégration moteur, langage de dévelopement nodal/blueprint.
- Bachelor's in 3D Animation and ModelingYnov Nantes Campus2021Formation généraliste sur tous les domaines de la 3D, précalculer et temps réel. Modélisation hard surface, Sculpt 3D, Retopologie, UV, Texturing, Riging, Animation.