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Maxime Baron--CoilbeauMB

Maxime Baron--Coilbeau

Character Artist / 3D Artist

€275/day
Lyon, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Maxime

I specialize in creating 3D characters and producing 3D visuals for various projects: video games, short films, movies, or advertisements.

With a Master's degree in 3D Animation Directing, I have participated in several creative projects in recent years, which has strengthened my desire to evolve as a Character Artist and 3D Artist.

I am attentive, rigorous, and passionate about visual storytelling.
I have also developed real ease in communication and understanding client needs.

Do not hesitate to contact me: I would be delighted to collaborate with you on your project!

What I offer
  • Modeling and texturing of 3D characters corresponding to your artistic direction.
  • Modeling and texturing of stylized or photorealistic 3D assets
  • Animation of products, logos, branding, and advertising scenes
  • Creation of visuals for various projects: video games, short films, movies, or advertisements.
  • A fluid workflow, optimized and ready-to-use assets.
  • Efficient collaboration, respecting your deadlines and needs.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lyon (up to 50km)

Experience

  • Corys | Dynamic Simulation
    3D artist & Character artist
    July 2024 - December 2024 (5 months)
    Grenoble, France

    As part of a real-time project, I was responsible for designing and integrating several key production elements into Unreal Engine.


    --- Key Interventions ---
    • Modeling and integration of characters using Character Creator in Unreal Engine, designed to integrate perfectly into the project.
    • Modeling and integration of Buildings and vehicles in Unreal Engine, designed to integrate perfectly into the project.
    • Participation in meetings to streamline communication and the production chain.

    --- Expertise Mobilized ---
    • Realistic character modeling.
    • Realistic building and vehicle modeling.
    • Integration into the Unreal Engine real-time engine.
    • Teamwork within a company.
    Blender unreal engine Substance Painter Perforce
  • Nikon Festival
    Character artist
    November 2024 - January 2025 (2 months)

    For the 15th edition of the Nikon Film Festival. I modeled the main character of the short film "Au Poil!" in its canine form. Presented for the Nikon Film Festival.


    --- Key Interventions ---
    • Modeling of the main character in animal form.
    • Grooming of the character in animal form.
    • Participation in meetings to streamline communication and the production chain.

    --- Expertise Mobilized ---
    • Creature modeling.
    • Hair Card
    • Creature Retopology
    Character Artist Zbrush Blender Maya
  • Festival Cine Court Of Roanne
    Character artist
    January 2023 - March 2023 (2 months)

    For the 14th edition of the Ciné Court Festival in Roanne. I co-directed the introductory short film and an off-poster with a total team of 4 people.


    --- Key Interventions ---
    • Co-direction of the project
    • Modeling and rigging of the main character.
    • Participation in meetings to streamline communication and the production chain.

    --- Expertise Mobilized ---
    • Project management within a small team
    • Character modeling.
    • Character and camera animation.
    Audiovisual Production Project Management Character Artist

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Education

  • Master 3D animation
    Ecole de Conde LYON
    2024
    Master 3D animation
  • Bachelor 3D animation
    Ecole de Conde LYON
    2022
    Bachelor 3D animation

Skill set

Categories