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Matthieu DubuissonMD

Matthieu Dubuisson

Game & Level Designer

€240/day
Montpellier, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Matthieu

Passionate aboutgame designandlevel design**, I focus on creating player-centric systems that foster experimentation and emergent gameplay. I specialize particularly in **3C (Character, Camera, Controls)andgame mechanicsdesign, areas where I enjoy refining every detail to ensure a smooth, intuitive, and engaging experience.

I've had the opportunity to work on various types of projects:PC/consolegames,mobile free-to-play**, **serious games**, and **gamificationexperiences. This diversity has taught me to adapt to different contexts, target varied audiences, and find the right balance between fun, engagement, and technical constraints.

I have experience withUnreal Engine 5andUnity**, and I rely on **rational game designand stronganalytical skillsas much as mycreativityto design intuitive mechanics and fluid, immersive levels.

I am accustomed to working on all production phases, frompre-productionandvertical slicestoproductionandlive opsmaintenance.

Empatheticand **a good listener**, I integrate easily into teams and am always ready to take on new challenges. **Versatile**, **rigorous**, and **curious**, I do everything possible to ensure each project is a success.
  • French

    Native or bilingual

  • English

    Conversational

  • Spanish

    Basic

Can work on-site
Montpellier (up to 50km), Paris (up to 20km), Bordeaux (up to 20km), Lyon (up to 20km), Marseille (up to 20km)

Experience

  • Rivrs
    Game Designer
    VIDEO GAMES AND ANIMATION
    May 2026 - Today (3 months)
    UCG Minecraft Servers
    - System design
    - Balancing
    - Live ops content
    - Level design
    - Game documents
    System Design Live ops Level Design Game design
  • Feerik Games
    Game & Content Designer
    VIDEO GAMES AND ANIMATION
    September 2025 - Today (11 months)
    Montpellier, France
    CCG Live Ops Mobile Game - Eredan Arena

    - Maintenance and addition of Live Ops content.
    - Writing, layout, and integration of Pop-ups (new cards, patches, updates, ...).
    - Card design and balancing (short and long-term strategy, calculations, artistic briefs, decks, meta, ...)
    - Analysis of similar games and proposals for game content improvements
    - System Design
    Google Suite Live Ops competitive game Microsoft Word Game design
  • 1000 & 1 enfants du monde
    Game Designer & facilitator
    CIVIC AND SOCIAL ORGANIZATIONS
    July 2025 - February 2026 (7 months)
    Montpellier, France
    Serious game: real game to raise awareness about the cause of children in Haiti and international inequalities

    Creation of 6 solidarity challenges for children aged 6 to 11

    • Design
    • Prototyping
    • Creation of facilitator guides
    • Collaboration with education professionals
    • Playtests in partner schools and centers
    • Game production
    • Game facilitation
    Prototyping Game design Serious Game Gameplay

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Education

  • Equivalent Bac +5 Game Design - Digital Director RNCP7
    ArtFX
    2024
    Spécialisation Game Design • 3C & Gamefeel • Rational Game Design • Mecanics • Prototypage • Documentation • C++ basics • Unreal Blueprint

Skill set

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