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Matteo DaluzMD

Matteo Daluz

Scala Software Engineer

€600/day
Lille, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Matteo

I help your teams build and evolve scalable and maintainable solutions.

Comfortable in dense environments to resolve your technical debt or refactor legacy code.

I never stop learning, which is why my daily rate is negotiable in exchange for training or experience with new technologies.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lille (up to 50km)

Experience

  • Femto-ST Institute,
    Unity Developer Intern
    RESEARCH
    February 2021 - July 2021 (5 months)
    25200 Montbéliard, France
    ● Developed a VR interface in Unity (C#) for a Programmable Matter simulator (VisibleSim)
    ● Contributed to the distributed system logic and core engine in C++
    ● Designed a custom local network layer for communication between engine and VR app
    ● Optimized performance to support millions of simulated blocks in real-time VR
    ● Ensured stability in a highly sensitive VR environment under strict latency constraints

    Technologies : C#, Unity, C++, .NET, custom networking, skills=[SkillTranslatableContent(id=Distributed Systems, type=GLOBAL, name=Distributed Systems), SkillTranslatableContent(id=C#, type=GLOBAL, name=C#), SkillTranslatableContent(id=.NET, type=GLOBAL, name=.NET), SkillTranslatableContent(id=Unity 3D, type=GLOBAL, name=Unity 3D), SkillTranslatableContent(id=Virtual Reality, type=GLOBAL, name=Virtual Reality)])]
    Distributed Systems C# .NET Unity 3D Virtual Reality
  • Ankama,
    Scala/C# Developer
    VIDEO GAMES AND ANIMATION
    February 2022 - Today (4 years and 4 months)
    59100 Roubaix, France
    ● Video Game Programmer in a Massively Multiplayer Online Game
    ● Developed gameplay features from client-server protocol to database persistence
    ● Created actor-based logic and mathematical algorithms for game mechanics
    ● Maintained scalable, future-proof code in a rapidly evolving codebase
    ● Collaborated with teams to integrate new features
    ● Easily navigate through a 200K line codebase
    ● In depth code restructuration and refactoring

    Technologies : Scala, Akka, Scalactic, Cassandra, C#, Unity, Protocol Buffers, Redis, skills=[SkillTranslatableContent(id=Scala, type=GLOBAL, name=Scala), SkillTranslatableContent(id=Akka, type=GLOBAL, name=Akka), SkillTranslatableContent(id=Protocol Buffers, type=GLOBAL, name=Protocol Buffers), SkillTranslatableContent(id=Redis, type=GLOBAL, name=Redis), SkillTranslatableContent(id=Cassandra, type=GLOBAL, name=Cassandra)])]
    Scala Akka Protocol Buffers Redis Cassandra
  • Femto-ST Institute,
    Research Developer
    RESEARCH
    August 2020 - September 2020 (1 month)
    25200 Montbéliard, France
    ● Worked on the core engine of a distributed simulation platform (VisibleSim) for Programmable Matter Project
    ● Developed a replay system to record and reconstruct long simulations efficiently
    ● Focused on performance and data compression for large-scale simulations
    ● Implemented visualization and playback features using C++ and OpenGL

    Technologies : C++, OpenGL, distributed systems, skills=[SkillTranslatableContent(id=C++, type=GLOBAL, name=C++), SkillTranslatableContent(id=Distributed Systems, type=GLOBAL, name=Distributed Systems), SkillTranslatableContent(id=OpenGL, type=GLOBAL, name=OpenGL), SkillTranslatableContent(id=Robotics, type=GLOBAL, name=Robotics), SkillTranslatableContent(id=Large Scale Simulations, type=GLOBAL, name=Large Scale Simulations)])]
    C++ Distributed Systems OpenGL Robotics Large Scale Simulations

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Education

  • Master's Degree in Engineering
    ISEP
    2020
    Master's Degree in Engineering

Skill set

Categories