About Matteo
French
Native or bilingual
English
Fluent
Experience
- Femto-ST Institute,Unity Developer InternRESEARCHFebruary 2021 - July 2021 (5 months)25200 Montbéliard, France● Developed a VR interface in Unity (C#) for a Programmable Matter simulator (VisibleSim)● Contributed to the distributed system logic and core engine in C++● Designed a custom local network layer for communication between engine and VR app● Optimized performance to support millions of simulated blocks in real-time VR● Ensured stability in a highly sensitive VR environment under strict latency constraintsTechnologies : C#, Unity, C++, .NET, custom networking, skills=[SkillTranslatableContent(id=Distributed Systems, type=GLOBAL, name=Distributed Systems), SkillTranslatableContent(id=C#, type=GLOBAL, name=C#), SkillTranslatableContent(id=.NET, type=GLOBAL, name=.NET), SkillTranslatableContent(id=Unity 3D, type=GLOBAL, name=Unity 3D), SkillTranslatableContent(id=Virtual Reality, type=GLOBAL, name=Virtual Reality)])]
- Ankama,Scala/C# DeveloperVIDEO GAMES AND ANIMATIONFebruary 2022 - Today (4 years and 4 months)59100 Roubaix, France● Video Game Programmer in a Massively Multiplayer Online Game● Developed gameplay features from client-server protocol to database persistence● Created actor-based logic and mathematical algorithms for game mechanics● Maintained scalable, future-proof code in a rapidly evolving codebase● Collaborated with teams to integrate new features● Easily navigate through a 200K line codebase● In depth code restructuration and refactoringTechnologies : Scala, Akka, Scalactic, Cassandra, C#, Unity, Protocol Buffers, Redis, skills=[SkillTranslatableContent(id=Scala, type=GLOBAL, name=Scala), SkillTranslatableContent(id=Akka, type=GLOBAL, name=Akka), SkillTranslatableContent(id=Protocol Buffers, type=GLOBAL, name=Protocol Buffers), SkillTranslatableContent(id=Redis, type=GLOBAL, name=Redis), SkillTranslatableContent(id=Cassandra, type=GLOBAL, name=Cassandra)])]
- Femto-ST Institute,Research DeveloperRESEARCHAugust 2020 - September 2020 (1 month)25200 Montbéliard, France● Worked on the core engine of a distributed simulation platform (VisibleSim) for Programmable Matter Project● Developed a replay system to record and reconstruct long simulations efficiently● Focused on performance and data compression for large-scale simulations● Implemented visualization and playback features using C++ and OpenGLTechnologies : C++, OpenGL, distributed systems, skills=[SkillTranslatableContent(id=C++, type=GLOBAL, name=C++), SkillTranslatableContent(id=Distributed Systems, type=GLOBAL, name=Distributed Systems), SkillTranslatableContent(id=OpenGL, type=GLOBAL, name=OpenGL), SkillTranslatableContent(id=Robotics, type=GLOBAL, name=Robotics), SkillTranslatableContent(id=Large Scale Simulations, type=GLOBAL, name=Large Scale Simulations)])]
Recommendations
Be the first to recommend Matteo
Help this freelancer shine by sharing your experience working together.
These freelancer profiles also match your criteria
Agatha Frydrych
Backend Java Software Engineer
4.7
(3)
2
Baptiste Duhen
Fullstack developer
4.6
(4)
5
Amed Hamou
Senior Lead Developer
4
(2)
7
Audrey Champion
Web developer
4.3
(3)
4
Education
- Master's Degree in EngineeringISEP2020Master's Degree in Engineering