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Mathis LambertML

Mathis Lambert

3D Artist | Technical Artist | 3D UI/HMI

€250/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Mathis

Real-time 3D artist with 5 years of experience, including 4 years at Stellantis creating automotive interfaces (HMI).

I assist companies, studios, and agencies in creating, integrating, and optimizing real-time 3D assets, combining technical expertise, performance, and art direction.

My experience has allowed me to work on demanding real-time projects:

3D modeling
retopology
texturing
lighting
shaders
rigging / skinning
animation
Real-time engine integration
performance optimization

I also have strong skills in developing 3D and HMI interfaces, particularly with Qt/C++, as well as a good understanding of the constraints related to fluidity, readability, and project size.

Accustomed to multidisciplinary collaborations, I have worked with art directors, developers, UX/UI designers, and product teams.

In parallel, my freelance work has allowed me to develop expertise in art direction, branding, and creating 3D content for digital platforms and social media. (ig: @Introvertfrog)

I am available for missions in:

Real-time 3D
Technical Art
3D / HMI interfaces
product visualization
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 20km)

Experience

  • Indépendant
    Freelance Activity
    SOCIAL NETWORKS
    January 2024 - Today (2 years and 5 months)
    Creation of 3D artistic content, audience development, social media, brand creation, art direction definition, workflow implementation
    ig: @introvertfrog
    3D Animation 3D Integration 3D Modeling Rigging Video Editing
  • Stellantis
    Real-time 3D Artist - Automotive Human-Machine Interface
    AUTOMOBILE
    October 2020 - October 2024 (4 years)
    Vélizy-Villacoublay, France
    - Creation, integration, and animation of assets for automotive HMIs.

    - Teamwork with Art Directors, Graphic Designers, Ergonomists, and Developers

    - Mastery of the QT API (C++)

    - Optimization of code (shaders, templates), 3D assets (retopology, textures, naming conventions) for more efficient integration and to best meet the performance constraints required by the supplier (frames per second, readability, project size).
    Animation C++ 3D Modeling 3D Integration Graphic Design
  • VIV
    Real-time 3D Artist (End-of-studies internship)
    E-COMMERCE
    September 2020 - October 2020 (1 month)
    Colombes, France
    Modeling, Texturing, then integration into Unity of 3D assets for a client-facing website.

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Education

  • Bachelor in Real-time 3D
    HETIC
    2020
    Bachelor 3D Temps Réel

Skill set

Categories