You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Mathis F.MF

Mathis F.

Gameplay Developer - Engine, Godot

€350/day
Paris, FR
0-2 years

Average response time: 12 hours

Freelancer profile translated to English.
Back to original language

About Mathis

Godot 4 Developer focused on performance, gameplay systems, and technical architecture.
I am a game developer specializing in Godot 4, with a strong emphasis on gameplay systems, performance, and technical rigor.

My work focuses on the design and implementation of robust and maintainable systems: gameplay loops, resource management, engine architecture, CPU/memory optimization, and long-term code structuring.
I place particular importance on stability, determinism, and clear responsibilities in the code, especially for evolving projects.

I primarily work with Godot 4 in GDScript, and I use GDExtension when performance needs or low-level control justify it.
I have hands-on experience with Zig in production, as well as a good command of C, particularly for issues related to the engine or critical systems.

In parallel with development, I design and balance the mechanics I implement, with a pragmatic approach to game design: rapid iteration, system readability, and ease of adjustment.

Currently, I am developing my own game project, which allows me to work daily on real production issues: architecture, performance, internal tools, and gameplay iteration.

I can be involved in one-off missions (audits, optimization, targeted implementation) as well as longer-term missions, working with studios or independent developers, in both French and English.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Arcton Corp
    Developer and Game Designer
    VIDEO GAMES AND ANIMATION
    January 2026 - Today (7 months)
    Paris, France
    I do development and game design on a game that doesn't have a name yet. I mainly use Godot via gdscript and gdextension (in Zig) and use Google Sheets to balance the game. It's an automation and factory building game that is CPU resource intensive, hence the need for a more powerful base language than GDScript.
    Zig Godot GDScript Spreadsheet GDExtension

Recommendations

Be the first to recommend Mathis

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Skill set

Categories