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Mathis BalmayerMB

Mathis Balmayer

3D Artist

€180/day
Paris, FR
0-2 years

Average response time: 24 hours

Freelancer profile translated to English.
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About Mathis

Mathis Balmayer – 3D Artist


Artist specializing in **modeling**, **lookdev**, and **visual effects**. Trained in 3D and then VFX, I work on projects focused on advertising, digital content, and motion design.
I place particular importance on aesthetics, artistic consistency, and the ability to quickly produce solid images.

I have created FOOH content (12 videos for a Nina Ricci campaign), as well as optimized assets for real-time projects. I can adapt to various constraints: tracking, realistic integration, precise modeling, PBR texturing, coherent lighting, final rendering.

  • My services :

3D Modeling: creation of hard-surface assets (environments, accessories, props)

Look dev & shading: UV mapping, high-quality textures, creation of credible materials (metal, fabric, stone, glass…)

Lighting & rendering: lighting setup, photorealistic rendering, creation of optimized final images

Visual Effects (VFX): simulations & procedural modeling, particles, Houdini

Tracking / Matchmove: integration of 3D elements into filmed shots, credible insertion

Compositing: assembly of 3D + live-action footage, light retouching, color correction

AI Innovation: exploration and integration of generative AI tools into creative pipelines (visual concept, rapid iterations, pre-production, modeling bases)

  • My Goals :
Produce clean, readable, and usable images, while respecting technical constraints and deadlines.

Tools

  • Maya
  • Houdini
  • Adobe Suite
  • Substance
  • Nuke
  • Unreal (Basics)
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Conversational

Remote only
Primarily works remotely

Experience

  • Nina Ricci
    Freelance
    LUXURY GOODS
    July 2023 - January 2025 (1 year and 6 months)
    Paris, France

    FOOH – Nina Ricci (12 videos)

    Complete creation of a series of 12 FOOH content pieces for a Nina Ricci digital campaign.
    Integration of 3D elements into real-life footage to create credible visual illusions suitable for social media formats.

    • Modeling, shading, and lighting
    • Tracking and matchmove
    • Realistic 3D integration (occlusions, shadows, colorimetry)
    • Compositing and final editing
    • Management of artistic consistency across all videos
    • Adaptation to social media distribution constraints
    3D Animation Texturing 3D Modeling FOOH Tracking
  • Guerres & Quêtes
    Concept Artist + 3D Artist
    VIDEO GAMES AND ANIMATION
    January 2021 - May 2021 (4 months)
    Montreal, QC, Canada

    Video Game - Wars and Quests

    Participation in the creation of 3D assets and Concept Art for a medieval video game in development. Work focused on producing optimized models for real-time use.

    • Consistency with the project's visual universe
    • Low-poly modeling adapted for game engines
    • UVs
    • Integration and testing of assets in a real-time pipeline
    • Adherence to technical constraints (poly budget, texture sizes, normal maps)
    3D Modeling concept art Adobe Photoshop Maya Unity
  • CGEV / Fortiche Prod / Sylicone
    Multiple internships
    January 2015 - January 2017 (2 years)
    Paris, France
    Internships in the field of post-production:
    CGEV: Compagnie Générale des Effets Visuels
    Fortiche prod
    Sylicone: TransPerfect Media

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Education

  • Digital Special Effects Technician Designer
    VFX-Workshop
    2024
    Concepteur Technicien des effets spéciaux numériques
  • Generalist 3D Artist Bachelor's Degree - NTL.2R
    Isart Digital Montréal
    2021
    Licence Artiste 3D Généraliste - NTL.2R

Skill set

Categories