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Mathieu Rous De MadinhacMR

Mathieu Rous De Madinhac

Senior Technical Artist / Unreal Engine

€500/day
3 projects
Lyon, FR
8-15 years

Average response time: 2 hours

Freelancer profile translated to English.
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About Mathieu

Mechanical engineer by training, I quickly developed an interest in new real-time 3D rendering technologies.
It was after my master's degree at Arts et Métiers that I was able to embark on this new adventure. Virtual reality and its many applications confirmed my desire to work in this field.

With 8 years of experience in virtual reality application development on Unreal Engine, I can intervene at any stage of your project.
My areas of expertise are:

Technical art (Unreal Engine 4 & 5):

- Shader creation
- VFX creation (Niagara)
- Profiling and optimization (Classic optimizations / VR optimization - wired headsets to standalone headsets)
- Tools (Blueprints)

Level design (Unreal Engine 4 & 5):

- Block out
- Environment creation (Megascans)
- Lighting

3D:

- Hard surface modeling (3ds Max)
- UV unwrap (3ds Max)
- Texturing (Substance Painter / Quixel Mixer / Photoshop)
- Animation basics (3ds Max)
- Knowledge of character creation process via Reallusion (Character Creator / iClone)

CAD:

- Solidworks
- Catia V5
- Import to UE4 (Datasmith or other)

I am available for remote work but can also travel to your company if needed.
Do not hesitate to contact me to discuss your projects!
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lyon (up to 50km)

Experience

  • ALBYON
    Technical Artist
    VIDEO GAMES AND ANIMATION
    August 2022 - August 2024 (2 years)
    Lyon, France
    Technical Artist and Lead Technical Artist on award-winning VR experiences:

    • MOBILE SUIT GUNDAM: Silver Phantom
    https://www.youtube.com/watch?v=t8N3YGIx-6s
    https://www.youtube.com/watch?v=W4PiYI8TSyM

    • EMPEREUR:
    https://www.youtube.com/watch?v=Uzh-6HwSivM

    • ASTRA:
    https://www.youtube.com/watch?v=o5eCn7q2fnE
    Shaders VFX Unreal Engine Unity 3D Optimization 3D Modeling Texturing
  • UniVR Studio - Réalité virtuelle et augmentée
    Technical Artist
    EDUCATION AND E-LEARNING
    September 2017 - June 2022 (4 years and 10 months)
    - VR Optimization (UE4) - Shader & Particles - Lighting - Surface Artist (Modeling/Texturing)
    Unreal Engine Shaders VFX Lighting Optimization VR 3D Modeling Texturing
  • UniVR Studio - Réalité virtuelle et augmentée
    Intern
    EDUCATION AND E-LEARNING
    April 2017 - August 2017 (4 months)
    Région de Lyon, France
    Internship as part of my master's degree at Arts et Métiers. Responsible for the visual aspect of virtual reality experiences developed at UNIVR STUDIO. (3D Modeling / Texturing / Level Design Unity/UE4)
    Unreal Engine Lighting Optimization VFX 3D Modeling Texturing Level Design

Reviews

5.0

Out of 3 ratings

B

Benjamin

F3DF - B5 Productions

Reviewed on 1/31/2022

Very professional. I recommend.
M

Maxime

Condor Finance

Reviewed on 12/3/2021

Recommendations

Bastien CocquempotBC
Karim GuennounKG
Nicolas PerrierNP
Bastien Cocquempot and 2 other people have recommended Mathieu

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Education

  • Master 2 (M2)
    Arts et Métiers ParisTech - École Nationale Supérieure d'Arts et Métiers
    2017
  • Engineering Degree
    École Nationale d'Ingénieurs de Saint-Étienne
    2016

Skill set

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