About Mathieu
French
Native or bilingual
English
Fluent
Experience
- Quantic DreamGameplay/ Network ProgrammerVIDEO GAMES AND ANIMATIONOctober 2025 - May 2026 (7 months)Paris, FranceWork on the macro loop of Spellcaster Chronicles, a MOBA game using an internal game engine• Work on optimized online game using ECS on a deterministic network simulationarchitecture.• Work on the inbox system to manage player rewards and notifications.• Work on the daily quest system to manage quests, challenges and rewards to add retention to the game.• Optimize player customisation system with asynchronous loading and caching.• Add feature switch on network system and ui systems.• Work closely with backends and ui teams to deliver features.• Improve the tools used to export the game data to the backend systems.Environment: C++, LUA, Quantic Dream inhouse tools, Perforce, deterministicnetwork simulation architecture.
- EquativSenior Backend EngineerE-COMMERCEApril 2025 - September 2025 (5 months)Paris, FranceStrengthened Equativ's SSP by improving reliability, scalability, and modernizing itsinfrastructure.• Resolved bugs in geolocation, segment management, and bidding configuration, stabilizing the platform.• Implemented IPv6 and advanced header parsing to handle modern traffic patterns.• Optimized caching and throttling mechanisms for scalability and throughput.• Refactored core modules, lowering complexity and improving maintainability.• Expanded automated testing with xUnit and Moq (including advanced mocking scenarios).• Worked closely with PO teams on diverse, specialized product features.• Contributed to CI/CD modernization using Kubernetes and Argo CD.Environment: C#, .Net Core, xUnit, Moq, SQL Server, Aerospike, Kubernetes, Argo CD, Git, Datadog, Grafana, PRTG, DDD.
- DarewiseGameplay EngineerVIDEO GAMES AND ANIMATIONSeptember 2023 - December 2024 (1 year and 3 months)Paris, FranceArchitected and implemented scalable gameplay systems for LifeBeyond, a blockchainenhanced MMO survival title built on Unreal Engine 5.• Using the GAS, create inventory, map/minimap and generic quest system.• Using the GAS, add weapon and player abilities.• Improve weapon feeling, improving collision method.• UI architecture and development (quest, map, abilities).• Worked jointly with a colleague to diagnose and fix a complex bug in Unreal:UE-210315.• Database architecture and development.• Security, replication, and performance problematics.Environment: C++, Unreal Engine 5, Blueprint, GAS, UMG, PostgreSQL, SQLite, Perforce.
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Education
- Master Computer ScienceEPITECHMaster Computer Science