About Marvin
French
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English
Fluent
Experience
- GAMELOFT SEEngine ProgrammerFILM AND AVApril 2025 - October 2025 (6 months)Paris, FranceEngine Programmer Unreal Engine 5 on an Apple project, with a strong focus on engine optimization and rendering. In-depth profiling and pipeline adaptation to ensure stable performance from low-end iOS to Apple Silicon (M-series) Macs and Apple TV.
- **Constraints**: significant hardware disparities, iOS thermal limits, strict CPU/GPU budgets, and cross-platform Metal stability requirements.
- **Actions**: CPU/GPU profiling (render thread, RHI), C++ engine optimizations, rendering pipeline and HLSL shader tuning, reduction of draw calls and memory footprint.
- **Results**: stable framerate, controlled consumption, and consistent rendering across the entire Apple ecosystem, with no visual regression between platforms.
- TheNewFaceGameplay/UI Developer (Unreal Engine 5)E-COMMERCEJanuary 2024 - October 2024 (9 months)Paris, FranceI created tools to speed up interface creation in Unreal, and developed a tool to connect/control a Shopify store within Unreal Engine.Gameplay developer:- Utilization of UE5 subsystems- Data-driven programming- Pixel streaming on GeforceNow.- GeForce Now SDK.UI Developer:- Integration of Figma mockups into UE5 (Responsive layout Desktop, Mobile & Gamepad)- Creation of components with custom effects (Slate, UMG, HLSL)
- TROISIEME LABSCEO/CTOSOFTWARE PUBLISHINGSeptember 2022 - Today (3 years and 10 months)Bordeaux, FranceTechnological direction of an agency specializing in web3 application development and VR/AR immersive experiences.Key Responsibilities:
- Management of premium projects for major brands (Renault Mobilize, L’Oréal, Cartier, Aardman Studio, Gameloft).
- Design of web3 architectures:
- Development of smart contracts on Solana.
- Deployment and integration of dApps via NextJS/React (Vercel / AWS).
- Creation of VR/AR experiences and interactive applications on Unreal Engine 5.
- Coordination of internal and external talent (developers, designers, partner studios).
- Implementation of production pipelines, CI/CD, and optimization of deliverables.
- Monitoring of quality, performance, and client ROI.
Objectives and Results:- Delivery of high-end experiences exceeding market standards.
- Maximizing return on investment through a results-oriented approach, innovation, and product excellence.
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Education
- Bachelor CSIORT Lyon2021Bachelor en développement web et application informatique.
- Bachelor Game DevCIME Art2020Diplome en Game Development