About Marine
French
Native or bilingual
English
Fluent
Experience
- PlaydigiousMarketing ArtistVIDEO GAMES AND ANIMATIONFebruary 2023 - Today (3 years and 5 months)Paris, FrancePlaydigious, specializing in porting games to mobile, I produced complete marketing kits to support launches: store videos, screenshots, icons, social media assets, and multi-format variations. I worked on titles with diverse universes such asSubnautica**, **Little Nightmares**, **Loop Hero**, **Besiege**, **Skul: The Hero Slayer**, **Potion Permit**, **Legend of Keepers**, **Shapez**, **Children of Morta**, and **Northgardfor the Epic Games Store. These projects taught me to adapt quickly to different artistic directions while remaining true to each game's identity.With the launch of the Playdigious Originals label, I also worked on original PC projects, taking charge of trailer production forCrown Gambitand **Fretless: The Wrath of Riffson**: storyboarding, in-game capture, editing, motion design, graphic design, and final delivery.These tasks were carried out in coordination with the art, development, and marketing teams to ensure the feasibility of the content, compliance with platform specifications, and visual consistency of the produced assets.
- FreelanceGraphic Designer - Motion DesignerFILM AND AVNovember 2020 - Today (5 years and 8 months)Paris, FranceCreation of storyboards, illustrations, animations, and video editing for various clients (studios, digital agencies).Delivery of tailor-made creative content (advertising banners, teasers, 2D/3D animations) with proficiency in Photoshop, After Effects, and Premiere Pro.Creation of graphic charters and visual identity: logos, guidelines, visuals for social media, websites, and UA campaigns.
- Ubisoft Paris MobileMarketing ArtistVIDEO GAMES AND ANIMATIONAugust 2020 - February 2021 (6 months)Paris, FranceI contributed to the creation of marketing assets for free-to-play mobile games at various stages of their development. On **The Mighty Quest for Epic Loot**, I produced static and animated assets for social media. On **Wild Arena Survivors**, I participated in defining the game's visual identity and designing the store screenshots. On **BUMP!**, I worked on user acquisition visuals designed to quickly capture attention in a competitive advertising context.This experience gave me my first concrete exposure to the profession of Marketing Artist in video games: understanding a brief, adhering to an established artistic direction, adapting deliverables to platforms, and collaborating with creative teams in a AAA production environment.
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Education
- Bachelor - Game ArtISART Digital2019
- Master 2 Brand DesignStrate, école de design2022