About Manon
Graphic Designer & Art Director | From Visual Identity to Immersive Object.
- **Branding & Identity**: I design your brand image, visual identity, logotype, graphic charter, and all the surrounding universe to make your brand truly recognizable.
- **Publishing & Print**: I handle your complex layouts (sales brochures, annual reports, packaging, brochures, flyers, catalogs) and manage production follow-up with suppliers to ensure a perfect finish (while respecting branding).
- **Digital & Presentations**: I design your strategic communication materials, from WordPress website creation to social media kits and PowerPoint presentations. My approach combines UX/UI Design, SEO optimization, and digital accessibility to ensure a fluid, inclusive, and aesthetic user experience across all your channels.
- **Immersive Design**: I like it when design goes beyond the screen. This is what I explored on projects for Ubisoft (Skull & Bones), Calmann-Lévy, and CCCA-BTP, by creating objects and devices that leave a lasting impression.
French
Native or bilingual
Experience
- UbisoftArt Director & Graphic Designer — Event for the game Skull & Bones (Ubisoft)ENTERTAINMENT AND LEISUREApril 2024 - May 2024 (1 month)Paris, France
Conception and production of an ecosystem of ultra-realistic narrative supports for the game's global launch event. Project carried out in collaboration with the agency Mindquest Games for Ubisoft.
âś± The mission?- **Visual Storytelling**: creation of over 200 clues and narrative documents (scrolls, logbooks) consistent with the Art Direction.
- **Object Design**: design of large-format treasure maps, island cartographies, and personalized, engraved mini wooden chests.
- **Print**: research into textures and artisanal finishes (aging of materials) for total immersion.
âś±The challenge?- Meet the graphic charter requirements as a graphic designer and art director.
- Create and transform digital assets into physical objects without losing the game's visual identity.
âś±The results?- **Total Immersion**: the physical supports extended the adventure beyond the screen, creating real immersion.
- Festival d’Art SacréBranding & UX/UI: Global Identity for the 20th Sacred Art FestivalARTS AND CRAFTSJune 2025 - January 2026 (7 months)Sion, Switzerland
Graphic Designer & Art Director in collaboration with the agency Mindquest Games for the Cathedral Choir.
âś± The mission?Redesign of the brand image and creation of the event's visual identity for the festival's 20th anniversary. A complete art direction project combining print materials and digital interfaces.- **Branding & Logo**: Creation of the visual identity and logotype for the Cathedral Choir and the festival.
- **UI/UX Design (Figma)**: Design of the mobile application's user interface (UX Design) and the website.
- **Print Materials**: Adaptation of the graphic charter on large-format posters and urban signage.
âś±The challenge?- **Visual Identity**: Modernize a classic institution by creating an elegant graphic system.
- **Interface (UI Kit)**: Develop a coherent UI kit in Figma to ensure smooth navigation on the mobile app and website.
- **360° Graphic Design**: Ensure consistency between urban display (Adobe Suite) and digital experience.
âś±The results?- **Visibility**: A poster campaign and digital presence that enhanced the festival's notoriety.
- **Design System**: Implementation of an effective and ready-to-use digital graphic charter (UI/UX) for future editions.
- **Institutional Validation**: A brand identity validated by the Cathedral Choir for its prestige and clarity.
- Calmann-LévyArt Direction & Narrative Design — Release of the book "Le Hameau"CULTUREJanuary 2026 - March 2026 (2 months)Paris, France
Design of a set of physical and digital clues for the launch campaign of Niko Tackian's thriller as a graphic designer. Project carried out in collaboration with the agency Mindquest Games for Calmann-Lévy publishers.
âś± The mission?- **Narrative Object Design**: design of a book-object with a secret compartment and an exclusive collector's item.
- **Immersive Publishing**: creation of vintage invitations on textured paper and a handwritten notebook.
- **Manufacturing & Finishing**: creation of a map with phosphorescent clues, sealed with a wax seal.
- **Investigation File**: production of hybrid supports (flyers, proof photos, screenshots) for total immersion.
âś±The challenge?- Evidence Design: Design a set of clues that don't look like "marketing objects" but like real pieces of evidence.
- Translate the dark and mysterious atmosphere of the book into a manipulable sensory experience.
âś±The results?- **Maximum Visibility**: A "collector's" press kit that generated strong engagement from influencers and media on social networks.
- **360° Consistency**: A graphic identity perfectly aligned between digital supports and physical objects.
- **Creative Validation**: A set of clues validated by Calmann-Lévy's editorial teams.
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Education
- Graphic Designer & Digital Communication.2019Formation approfondie centrée sur la maîtrise de la chaîne graphique, de la conception d'identités visuelles complexes à l'exécution technique pour le print et le digital. Cette base solide me permet aujourd'hui de garantir une rigueur absolue dans la préparation des fichiers de production (pré-presse, gestion des couleurs, typographie), essentielle pour des projets de haute qualité comme l'édition de luxe ou le packaging narratif.