About Manon
Graphic Designer & Art Director | From visual identity to immersive objects.
French
Native or bilingual
Experience
- UbisoftArt Director & Graphic Designer — Event Design for Skull & Bones (Ubisoft)ENTERTAINMENT AND LEISUREApril 2024 - May 2024 (1 month)Paris, France
Conception and production of an ecosystem of ultra-realistic narrative materials for the game's global launch event. Project carried out in collaboration with the agency Mindquest Games for Ubisoft.
âś±The mission?*Visual Storytelling:Creation of over 200 clues and narrative documents (scrolls, logbooks) consistent with the Art Direction.*Object Design:Design of large-format treasure maps, island cartography, and personalized, engraved mini wooden chests.*Print:Research of textures and artisanal finishes (aging of materials) for total immersion.âś±The challenge?- To meet the graphic charter requirements as a graphic designer and art director.
- To create and transform digital assets into physical objects without losing the game's visual identity.
✱The results?*Total Immersion:The physical materials extended the adventure beyond the screen, creating a real sense of immersion. - Festival d’Art SacréBranding & UX/UI: Overall Identity for the 20th Sacred Art FestivalARTS AND CRAFTSJune 2025 - January 2026 (7 months)Sion, Switzerland
âś± The mission?
Refinement of the brand image and creation of the event's visual identity for the festival's 20th anniversary. A complete art direction project combining print materials and digital interfaces.*Branding & Logo:Creation of the visual identity and logo for the Cathedral Choir and the festival.*UI/UX Design (Figma):Design of the mobile application's user interface (UX Design) and the website.*Print Materials:Adaptation of the graphic charter on large-format posters and urban signage.✱The challenge?*Visual Identity:Modernizing a classic institution by creating an elegant graphic system.*Interface (UI Kit):Developing a cohesive UI kit in Figma to ensure smooth navigation on the mobile app and website.*360° Graphic Design:Ensuring consistency between urban display (Adobe Suite) and digital experience.✱The results?*Visibility:A poster campaign and digital presence that enhanced the festival's recognition.*Design System:Implementation of an effective and ready-to-use digital graphic charter (UI/UX) for future editions.*Institutional Validation:A brand identity validated by the Cathedral Choir for its prestige and clarity. - Calmann-LévyArt Direction & Narrative Design — Release of the book 'Le Hameau'CULTUREJanuary 2026 - March 2026 (2 months)Paris, France
Design of an arsenal of physical and digital clues for the launch campaign of Niko Tackian's thriller as a graphic designer. Project carried out in collaboration with the agency Mindquest Games for Calmann-Lévy editions.
âś±The mission?*Narrative Object Design:Design of a book-object with a secret compartment and an exclusive collector's item.*Immersive Publishing:Creation of vintage invitations on textured paper and a handwritten notebook.*Manufacturing & Finishes:Creation of a map with phosphorescent clues, sealed with wax.*Investigation File:Production of hybrid materials (flyers, proof photos, screenshots) for total immersion.âś±The challenge?- Evidence Design: Design an arsenal of clues that don't look like "marketing objects" but like genuine pieces of evidence.
- Translate the book's dark and mysterious atmosphere into a tangible sensory experience.
✱The results?*Maximum Visibility:A "collector's" press kit that generated strong engagement from influencers and media on social networks.*360° Consistency:A graphic identity perfectly aligned between digital materials and physical objects.*Creative Validation:An arsenal of clues approved by Calmann-Lévy's editorial teams.
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Education
- Graphic Designer & Digital Communication.2019Formation approfondie centrée sur la maîtrise de la chaîne graphique, de la conception d'identités visuelles complexes à l'exécution technique pour le print et le digital. Cette base solide me permet aujourd'hui de garantir une rigueur absolue dans la préparation des fichiers de production (pré-presse, gestion des couleurs, typographie), essentielle pour des projets de haute qualité comme l'édition de luxe ou le packaging narratif.