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Paul ManhertzPM

Paul Manhertz

Perspective Artist │ 3D Infographist │ Architect

€500/day
Paris 12e Arrondissement, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Paul

3D Perspective Artist & Architect.

I specialize in creating photorealistic 3D perspectives and animations in collaboration with architects, designers, and real estate developers.

For more information, feel free to send me a message.

See you soon!
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • futurs.studio
    Director
    ARCHITECTURE AND URBAN PLANNING
    January 2021 - Today (5 years and 5 months)
    Marseille, France
    Development and direction of Futurs.studio, specializing in architectural visualization. Production of photorealistic 3D images and animations for architecture, real estate, and design. Collaboration with architecture firms, developers, and design studios to create impactful visuals for communication, competitions, and design phases.
    Photorealism Architectural Visualization Art Direction Photorealistic Perspective 3D Animation
  • Diorama
    Production of 3D images and animations for architecture and design.
    ARCHITECTURE AND URBAN PLANNING
    January 2016 - December 2020 (4 years and 11 months)
    Paris, France
    As a 3D Artist at Diorama agency for over five years, I contributed to the production of 3D images and animations for architecture, urban planning, and design. My work involved translating architectural projects into photorealistic visuals that clearly communicated the spatial, material, and atmospheric intentions of the projects.

    During this collaboration, I worked closely with architects, designers, and art directors to produce perspectives, films, and animated sequences for competitions, client presentations, and communication materials. My role encompassed the entire production chain: modeling, shading, lighting, staging, rendering, and post-production.

    In parallel with production, I also served as the head of the Research and Development department, tasked with optimizing production workflows and exploring new image creation methods. This included developing more efficient rendering pipelines, experimenting with new tools and rendering engines, and implementing methods to improve visual quality while reducing production time.

    This dual role, both creative and technical, allowed me to develop a comprehensive approach to architectural visualization, combining art direction, technical innovation, and a demand for realism.

    This experience was a key step in my career, enabling me to deepen my understanding of architectural representation processes and collaborate on diverse projects at various scales.
    3D Rendering 3D Animation Adobe Photoshop Animation 3D Modeling
  • Luxigon
    3D Illustration in the field of architecture
    ARCHITECTURE AND URBAN PLANNING
    September 2014 - January 2015 (5 months)
    Paris, France
    Freelance collaboration with Luxigon, a Parisian architectural visualization studio recognized as one of the international leaders in the sector. Within the production team, I contributed to the creation of 3D images for architectural and urban planning projects, involved in various stages of the visualization process: modeling, staging, lighting, and rendering. This experience within a world-renowned studio allowed me to discover highly demanding production standards and refine my approach to light, composition, and visual storytelling applied to architecture.
    3D Rendering 3D Modeling Adobe Photoshop Matte Painting Cinema 4D

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Education

  • Master's Degree in Architecture Studies
    Paris-La Villette School of Architecture
    2017

Skill set

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