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Malo DalmierMD

Malo Dalmier

🎲 Game Designer 🎮

€375/day
3 projects
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Malo

-⚠️Full-time possible within 3 months, immediate part-time⚠️-

🎓 Graduated from ENJMIN, I have been freelancing in the video game industry since 2019. I have been commissioned by large structures (DONT'NOD, Ubisoft) as well as smaller ones (1-15 people).

Specializing in game interaction, I take care to support my clients in the realization of their projects. I have learned to understand my client's desires to guide their project in the desired direction.

I enjoy working on extraordinary game projects and exploring new horizons. My skills are also applicable in related fields (Escape rooms, Gamification, teambuilding).

Thus, I offer the following services:

🔹 Creation of Game Design Documents (GDD) from your game idea. Let's discuss your project together, and I will then communicate it effectively to your future collaborators!

🔹 Game Design Consultations. Regular check-ins throughout the production of your video game. Let's periodically discuss your project's evolution and the problems you encounter. I will help you with your design choices.

🔹 Creation of 2D Web or mobile prototypes (using Construct2).

🔹 Content Production - Game & Level Design: creation of levels, dialogues, balancing, tutorials, directly in the game engine used (Unity, Unreal, etc.).

🔹 Writing and Narrative Design: I will aim to create coherence between your gameplay and your narrative, and will write dialogues/texts if needed.


💰 My rates can vary depending on the type of mission and its duration. Do not hesitate to send a request via the Malt messaging system so we can discuss your needs.

Check out my work:
malodalmier.wixsite.com/portfolio

✂️ itspaperguy (2019)
📰 Rubicon : a conspiracy of silence (2021, PC & mobile)
👮‍♂️ Antioch: scarlet bay (2022, PC & mobile)
⭐ Harmony: Fall of Reverie (2023, Switch & PC)
🚀Aphelion (2026)
  • English

    Fluent

  • French

    Native or bilingual

Can work on-site
Paris (up to 50km), Nantes (up to km), Rennes (up to km)

Experience

  • DONTNOD Entertainment
    Game Designer
    VIDEO GAMES AND ANIMATION
    July 2024 - September 2024 (2 months)
    Production support on Aphelion.
    Mainly worked on 3C (camera-character-controller) and the game feel of some mechanics for which I was the owner during the early production cycle of this game.

    🚀Aphelion🚀
  • DONTNOD Entertainment
    Game Designer
    VIDEO GAMES AND ANIMATION
    August 2021 - May 2023 (1 year and 8 months)
    Initially joined Dontnod for a 3-month production support mission, I ended up staying for a year and a half.

    Design and documentation of narrative systems.
    Problem-solving and anticipation, especially related to branching narratives.
    Balancing.

    ⭐ Harmony - Fall of Reverie, announced during the first Nintendo Direct 2023 ⭐
    Game design Documentation Communication
  • Watt Studio
    Consultant (Game Design)
    VIDEO GAMES AND ANIMATION
    January 2022 - Today (4 years and 5 months)
    Regular consulting missions for the Russian studio "Watt Studio".
    During key production milestones, the studio sends me a version on which I provide feedback and advice.
    I stay as close as possible to the team to understand their challenges and constraints, so I only provide relevant & useful feedback.

    Thus, I was able to support them in the production of their games:
    🛹 One day more 🛹: 3D Puzzle-Platformer
    🚆 TRAINS: Through electric storms 🚆: Stealth Game
    Consulting Game design

Reviews

5.0

Out of 3 ratings

H

Harry

Kariblab

Reviewed on 9/24/2023

Z

Zander

Zander Studio

Reviewed on 6/24/2021

Recommendations

Léonard BertosLB
Jeanne PrigentJP
Thomas SandmeierTS
Léonard Bertos and 2 other people have recommended Malo

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Education

  • Game Design
    ENJMIN
    2019
    Parcours Game-Design Des projets étudiants qui ont vécu sur la durée, selectionnés à l'IGF (GDC), au BigFestival (Espagne), au PLAY19 (Allemagne)... Expérience sur un projet de plus de 10 personne (collaboration avec 2 autres game designers) sur 3 mois. Beaucoup de communication: S'assurer que tout le monde travaille sur le même jeu: document de vision, mots-piliers, one-pager..
  • Bachelor's Degree - Educational Sciences
    Nantes
    2018
    Théorie et Histoire de l'éducation. Etude de cas sur des serious game, leur intérêt en classe.

Skill set

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