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Malik MetouriMM

Malik Metouri

Supermalter

Product Manager

€650/day
16 projects
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Malik

Trained in Paris, New York, and London, I have been a Product Manager for 9 years. I have developed mobile iOS/Android and web fintech applications for Alma, Manchester City Football Club, Qatar Esports Wega Global Games, and Togethr. I have collaborated with City Football Group, Gfinity, Konami, PSG, and Ecobank, among others.

My scope of work extends from product management to product design, allowing me to offer you a complete solution for creating or developing a profitable product using a "Lean" approach, taking into account:

1. Customer Development
2. User Persona
3. Market Sizing and Competitive Analysis
4. Lean Business Model
5. Experimentation and MVP
6. Metrics
7. Features and Prioritization
8. Sketching and Wireframing
9. Usability Testing
10. User Testing
11. UI Design Mockups
12. Pricing

I can handle all or part of your product development. Feel free to get in touch!
  • French

    Native or bilingual

  • English

    Native or bilingual

  • Spanish

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Alma
    Product Manager
    BANKING AND INSURANCE
    March 2022 - March 2023 (1 year and 1 month)
    Paris, France
    Objective: Launch Alma's D2C offering - a French BNPL scale-up and FrenchTech Next40 company - via an iOS and Android mobile application. This application allows users to pay anywhere in 3 installments with a Mastercard, while developing an in-app shopping platform featuring merchants integrating Alma's solution and those accepting 3-installment payments with the Alma card. I also implemented new scoring rules and enabled manual review of accounts and transactions, in collaboration with Alma's risk teams, while adhering to associated compliance requirements. My ultimate goal was to achieve a repeat rate of at least 6 Alma Mastercard payments per year to validate product-market fit, then monetize the app through the shopping platform, all on iOS and Android.

    1. OKR (Objectives and Key Results) Definition
    - Quarterly definition of the impact team's OKRs based on strategic company priorities and challenges.

    2. Discovery focused on
    - Alma Mastercard Onboarding
    - Alma Mastercard Payments
    - Alma Shopping Platform
    - Risk Management, Scoring, and Manual Review
    - Competitive Analysis
    - User Interviews
    - Usability Testing
    - Definition of test scenarios for users
    - Writing test scripts to guide users
    - Recruitment of users for testing
    - Conducting test sessions and data collection
    - Analysis of results and reporting to stakeholders
    - KYC provider analysis
    - Analysis and selection of third-party solutions for the shopping platform
    - Interviews with Risk Officers and Risk Managers

    3. Delivery
    - Managed the Android and Shopping squads for 3 months (6 engineers)
    - Managed the Payment squad for 6 months (12 engineers)
    - Managed the Efficiency squad for 3 months (3 engineers and 1 QA)
    - Delivery management using the Kanban agile methodology
    - Facilitated retrospectives
    - Daily stand-ups
    - Weekly objectives meetings
    - Quarterly offsites
    - Weekly squad feature workshops

    4. Product Brief Definition
    - Defining the objective of each feature and the value it brings to the user
    - Identifying key success indicators
    - Identifying contributing KPIs
    - Determining the impact of features on other teams
    - Defining acceptance criteria
    - Gathering discovery elements associated with each feature
    - Conducting technical analysis with the squad
    - Writing exhaustive user stories for each feature
    - Writing acceptance criteria in Gherkin format
    - Developing technical solutions for each feature
    - Documenting information about each feature in product documentation, including "Why," "What it looks like," and "How it works"

    5. Performance Tracking
    - Analysis of the conversion funnel at each stage using Amplitude and Metabase
    - Tracking KPIs for account creation and Alma Mastercard creation,
    - Analysis of card usage via repeat purchase rate
    - Analysis of Gross Merchandise Volume (GMV) generated through the Alma in-app shopping platform.

    6. Roadmap, Backlog, and Prioritization Definition
    - D2C roadmap management via Productboard
    - MoSCoW prioritization

    7. Risk Management, Scoring, and Manual Reviews
    - Identification and implementation of scoring rules
    - Identification and implementation of manual review functionalities for payment accounts and transactions

    8. Product Efficiency, QA, Resilience, Monitoring, and Alerting
    - Implementation of a QA process
    - Analysis of run tickets to optimize time spent on operations
    - Implementation of monitoring and alerting via Datadog and Segment in production
    - Implementation of a systematic release process for iOS and Android
    - Implementation of End-to-End tests in the delivery process
    - Implementation of a systematic monitoring methodology for each new feature

    9. Stakeholder Management
    - Weekly reporting to the D2C impact team (approx. 20 people), the Head of Product, Head of Engineering, and Alma Product Managers.

    10. Partnership Management
    - Optimization of payment flows with Swan (issuing bank partner)
    - Optimization of KYC flows with Ariadnext
    - Optimization of product search with Algolia
    - Results Achieved
    - €2 million in transaction volume generated in less than 6 months with the Alma app and card
    - Repeat purchase rate objective with the Alma card, proving product-market fit, achieved 4 months after launch
    Product management Discovery delivery Usability Testing Agile KPI Product roadmap Risk Management
  • Manchester City Football Club
    Product Manager & Product Designer
    SPORTS
    July 2015 - June 2020 (5 years)
    Genève, Switzerland
    Objective: The goal of the Manchester City banking and payment application was to provide Manchester City football fans with a comprehensive digital banking experience, coupled with exclusive rewards and unique opportunities to engage with the club. By converting payments into rewards and supporting football-related charities through a solidarity round-up, the app aimed to enhance the overall fan experience and strengthen the bond between fans and their favorite club.

    1. Market Research and Analysis
    - Conducted market research to analyze the competition

    2. User Research
    - Conducted user interviews to gather insights and understand needs
    - Created personas for different user groups

    3. User Experience Design
    - Defined user stories to capture requirements and objectives
    - Defined epics for large-scale user interactions
    - Defined user journeys to map the end-to-end experience
    - Created flow charts to visualize interactions and processes

    4. Wireframing and Prototyping
    - Created low-fidelity sketches for initial design exploration
    - Developed high-fidelity wireframes for iOS, Android, and web platforms
    - Prototyped to test usability and gather feedback

    5. Usability Testing
    - Defined test scenarios for users
    - Wrote test scripts to guide users
    - Recruited users for testing
    - Conducted test sessions and collected data
    - Analyzed results and reported to stakeholders

    6. User Interface Design
    - Created high-fidelity UI mockups for iOS, Android, and web
    - Ensured a consistent visual identity and design across all platforms
    Design critiques and workshops

    7. Design Critique and Workshops
    - Facilitated Design Critique workshops to gather feedback and improve UI/UX.
    - Collaborated with stakeholders to refine and iterate on design concepts

    8. Client and Stakeholder Management
    - Communicated with clients and stakeholders to understand requirements and expectations
    - Presented design concepts and updates, incorporated feedback, and considered input

    9. Product Squad Management
    - Wrote specifications
    - Managed the roadmap
    - Cross-functional management of Back-end, Front-end iOS, Android, and Web engineers, and Product Designers
    - Managed sprints

    10. Go-to-Market Support
    - Supported the app launch in the UK on iOS, Android, and Web
    - Coordinated the app's website
    - Supported campaigns using assets provided by Manchester City

    11. Partnership Management
    - Managed technical partnerships
    - Managed support
    - Managed compliance and cybersecurity partnerships

    12. Performance Tracking
    - Defined KPIs
    - Monitored KPIs and metrics, particularly card usage and reward engagement
    Product management Product Design User Experience Design User Interface Design User Testing User Research Business model Wireframing metrics fan relations Partnerships
  • Aspire Qatar
    Product Manager
    SPORTS
    January 2019 - June 2020 (1 year and 6 months)
    Genève, Switzerland
    Objective: Develop a cutting-edge esports tournament platform for the Qatar Esports Wega Global Games (QEWGG), aiming to become the Olympics of Esports. Create an innovative platform that supports online competitions, establishes QEWGG's global reputation, attracts premium brand partners, connects with the gamer audience through tailored activations and branded content, organizes the world's largest esports program involving 128 countries, and hosts spectacular events. Our focus is on a seamless user experience, establishing brand partnerships, engaging the gamer community, and maintaining an agile structure for continuous improvement and innovation.

    1. Discovery
    - Market Sizing
    - Identification of problem statements
    - User interviews based on identified problems/opportunities
    - Interview analysis
    - Definition of user personas
    - Competitive analysis

    2. MVP Definition
    - Prioritization of essential player features
    - Prioritization of essential fan features
    - Prioritization of essential features for launch
    - Definition of hypotheses to validate
    - Definition of the business model using the Lean Canvas format

    3. Design Process Implementation
    a. User Experience Design
    - Definition of user stories to capture requirements and objectives
    - Definition of epics for large-scale user interactions
    - Definition of user journeys to map the end-to-end experience
    - Creation of flow charts to visualize interactions and processes
    - Wireframing and Prototyping

    b. Usability Testing
    - Definition of test scenarios for users
    - Writing test scripts to guide users
    - Recruitment of users for testing
    - Conducting test sessions and data collection
    - Analysis of results and reporting to stakeholders

    c. User Interface Design
    - Translation of the graphic charter into a design system
    - Creation of high-fidelity UI mockups for iOS, Android, and web

    4. Client and Stakeholder Management
    - Communication with clients and stakeholders to understand requirements and expectations
    - Presentation of design concepts and updates, incorporation of feedback, and consideration of input

    5. Product Squad Management
    - Writing specifications
    - Roadmap management
    - Cross-functional management of Back-end, Web Front-end engineers, Branding Agency, Esports Agencies (Gfinity, Nice Cactus, MET)
    - Sprint management

    6. Go-to-Market Support
    - Support for the tournament launch in the Middle East and Europe
    - Management of graphic assets

    7. Partnership Management
    - Management of technical, marketing, and operational partnerships
    - Pitching the platform to target partners (Total, AXA, Lagardère Sport, Crédit Agricole, QNB, Opera, Konami, Supercell,

    8. Performance Tracking
    - KPI definition
    - Tracking of KPIs and metrics, particularly tournament registration and ad impressions for sponsor partners
    Product management Product Design roadmap User interview MVP Design Thinking UI/UX Pitch Discovery Prototype

Reviews

5.0

Out of 1 rating

BogdanB

Bogdan

B4FINANCE

Reviewed on 6/5/2024

Excellent profile, both in terms of communication and performance. Thank you for your valuable help.

Recommendations

BG
FU
Bruno Gloaguen and 1 other person have recommended Malik

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Education

  • MBA - International Corporate Management
    St. John's University - New York
    2010
    Advertising and Communication Financial analysis Business ethics Strategic marketing International law International marketing Decision making Professional management Career management Business statistics E-Business Financial management Human resources Intercultural management Strategic management Research methods for managers American management SQL Financial markets Organisational change
  • Product Management course
    General Assembly
    2019
    Product development process Product development cycle Product and project risk Customer development Interview tactics and best practices User personas Competitive analysis Market sizing Business Model design Building a Minimum Viable Product Metrics Features and prioritisation Sketching and wireframes Usability Usability testing methods Pricing Creating the product roadmap Presentation best practices Opportunity assessments Stakeholder management Technology for product managers Tech stack Writing user stories Product development frameworks Waterfall/Agile/Scrum and sprint cycles/Kanban and Lean

Skill set (48)

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