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Makoto IsobeMI

Makoto Isobe

Video Game BIZDev

€215/day
Osaka, JP
15+ years

Average response time: 1 hour

About Makoto

I have 15+ years of experience in Japanese market entry and cross-border business development, working with clients across the UK, Germany, Canada, Finland, China, and Japan. My specialties include Japan market entry execution, IP licensing negotiation, and cross-border project launch. I have negotiated directly with Nintendo, New Japan Pro Wrestling, and Square Enix, and built Kalypso Media Japan from zero into a fully operational branch releasing 12+ titles. Business-level English, German, and French in addition to Japanese (TOEIC 915).
  • English

    Native or bilingual

  • Japanese

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • OckhamGames Inc
    CEO / Producer / Consultant
    VIDEO GAMES AND ANIMATION
    February 2025 - Today (1 year and 4 months)
    Kobe, Japan
    Running a Japan business development consultancy with active clients across the UK, China, Canada, Finland, and Japan. Key projects include directing Japan market entry for a UK publisher (publishing, promotion, localization), managing Japan community operations for a China publisher, supervising combat design for a Canadian developer, and acting as PM on a joint web app development project between a Japanese company and a Finnish developer (via Dentsu CVC). Also developing a proprietary web platform.
    Japan Market Entry Business development
  • Kalypso Media Japan
    Producer / Localization Manager
    VIDEO GAMES AND ANIMATION
    July 2021 - July 2024 (3 years)
    Tokyo, Japan
    Built Kalypso Media Japan from zero as the company's Asia-Pacific hub. Released 12+ titles on PC and console in Japan over 3 years, covering the full publishing pipeline: localization, QA, first-party relations (PlayStation, Nintendo), and domestic promotion. Also joined the founding team of a new European studio for a €4M project, handling contracts, schedules, and global promotion planning. Led IP repatriation negotiations with Square Enix, recovering licensed content rights.
    IP Licensing Project Management Localization
  • Spike Chunsoft
    Producer
    VIDEO GAMES AND ANIMATION
    January 2017 - March 2021 (4 years and 2 months)
    Tokyo, Japan
    Negotiated the Zelda IP license directly with Nintendo for Cadence of Hyrule — the first Nintendo IP licensed to an external Japanese developer. Brought New Japan Pro Wrestling on board for Fire Pro Wrestling World. Ran full production from pitch through post-launch DLC with a 4-person team. Handled Japan publishing for Cyberpunk 2077, The Witcher 3 (NSW), Divinity: Original Sin 2, and Terraria (NSW). Planned and ran a VTuber project as a promotional initiative for AI: The Somnium Files.
    IP Licensing Project Management

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