About Mahdiyeh
English
Native or bilingual
French
Fluent
Experience
- Université Bourgogne Franche-Comté (UBFC)Scientific Collaborator – VR/Neuroscience ProjectSeptember 2020 - September 2023 (3 years)Dijon, FranceDesign and evaluation of an immersive virtual reality environment based on visuo-motor conflict.Development of an adaptive audio system generated in real-time according to the user's movement frequency.Scientific contribution: experimental protocol, data analysis, EEG, UX, and presence measurements, writing research reports.
- Universiti Teknologi PETRONAS,Scientific Collaborator – VR/Stress & Immersive Audio ProjectDecember 2022 - December 2023 (1 year)MalaysiaCreation and development of a virtual reality environment representing a chaotic city to model, induce, and measure stress in users in an immersive situation.The project's objective was to understand how different sensory elements—particularly urban audio—influence stress, cognitive load, emotional perception, and the sense of presence in an immersive environment.In this context, I designed an adaptive audio system that can modify sound characteristics (density, intensity, directionality) in real-time based on user behavior or state. This system was integrated into the VR environment to precisely study the impact of auditory stimuli on physiological and subjective responses.🔍 Key Responsibilities:Design of the complete experimental protocol (VR, audio, physiological measures, questionnaires)Setup of a realistic and optimized VR environment to induce controlled stressIntegration of immersive audio signals and creation of an adaptive system based on user behaviorData collection and analysis (stress, EEG, physiological responses, behavior, UX)Evaluation of presence, engagement, cognitive load, and user comfortStatistical processing, data visualization, detailed reportsProduction of recommendations for improving complex VR environments, particularly for training, simulation, or psychophysiological research🎯 Project ObjectiveUnderstand how the combination of VR + immersive audio can modulate stress and improve the design of immersive environments, with a view to applications in training, safety, psychology, and neuro-ergonomics.
- Universiti Teknologi PETRONASInternational CollaborationJanuary 2024 - Today (2 years and 5 months)Within this international collaboration, I also supervise two PhD students working on virtual reality, neuroscience, and the analysis of cybersickness and interaction models in immersive environments.We are jointly exploring advanced approaches based on EEG, optic flow, AI, and adaptive systems to better understand cognitive and emotional responses in complex VR environments.Recently, I also secured MyTIGER Malaysia funding, a program supporting the development of innovative technological solutions. This funding strengthens our research activities, allows for the acquisition of specialized equipment, and advances us towards concrete applications in immersive training, operational safety, and psychophysiological analysis.
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Education
- Institut Arts et Métiers de Chalon
- HUMAN-COMPUTER INTERACTION (HCI), VIRTUAL REALITY (VR), ARTIFICIAL INTELLIGENCE (AI)INTERACTION HOMME-MACHINE (IHM), RÉALITÉ VIRTUELLE (RV), INTELLIGENCE ARTIFICIELLE (IA)
Skill set
Categories
- Other