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Mahdi P.MP

Mahdi P.

3D/2D Animator

€160/day
Van, TR
3-7 years

Average response time: 1 hour

About Mahdi

I’m an animator working on both 3D and 2D pipelines, creating character and motion driven animations for Games, digital projects, and cinematic.

Here’s what I usually help teams with:

•3D character animation (Gameplay & cinematic)
• Locomotion & combat systems
• FPS/TPS animation sets
• Animation blending & state machines
• Mocap cleanup & retargeting

• Spine 2D animation (Characters, creatures, UI)
• Idle loops & ability animations
• Mobile & interactive animation systems

I enjoy working on projects where animation plays a key role in storytelling, interaction, or gameplay feel, whether that’s inside a game engine or part of a broader digital experience.
  • English

    Native or bilingual

Can work on-site
Van (up to 50km)

Experience

  • LogX Games
    3D Animator
    ARTS AND CRAFTS
    March 2024 - Today (2 years and 5 months)
    • • Creating detailed rigs and lifelike animations for 3D characters and diverse weapons in Maya.
    • • Creating fluid and engaging animations for both FPS and TPS game views.
    • • Collaborating with programmers to integrate animations into Unreal Engine.
    • • Coordinating with modelers to ensure modular gun parts and assets are optimized for rigging and animation
    Maya unreal engine
  • LeanGo Studio
    Animator and VFX Artist
    March 2022 - March 2024 (2 years)
    • • Animated characters and the UI assets using the Spine and Unity
    • • Implemented of rigged and animated characters and assets in Unity
    • • Worked well in a group setting, communicating ideas and working with programmers, and artists to create the intended visual effects.
    • • Designed and created visually stunning and immersive effects using Unity VFX graph, Unity particle system, and Unity Shader graph.
    • • Optimizing VFX for performance and memory usage
    Spine Unity 3D 3D Animation
  • Kahkeshan Studio
    Compositor
    March 2021 - March 2022 (1 year)
    • • Delivering final shots that are creatively and technically excellent
    • • Set up, light, rig, and comp Character, and Environment Assets
    • • Working with a good knowledge of color space principle
    Maya

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Education

  • M.A. in Computer Arts
    COMPUTER GAMES PRODUCTION
    2021
    M.A. in Computer Arts
  • B.A.
    2018
    B.A.

Skill set

Categories