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Luca StaianoLS

Luca Staiano

Game Designer

€300/day
Bordeaux, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Luca

Passionate Game Designer, I put my technical expertise and vision to work for the creation of innovative game mechanics. My background has allowed me to master the entire design chain, from prototyping to final balancing, with great autonomy. I am now looking to get involved in the heart of the production of a new project to design rich and ambitious gaming experiences.
  • French

    Native or bilingual

  • Italian

    Native or bilingual

  • English

    Fluent

Can work on-site
Bordeaux (up to 50km)

Experience

  • Lux Games Studio
    LEAD GAME DESIGNER
    VIDEO GAMES AND ANIMATION
    July 2025 - Today (1 year and 1 month)
    Bordeaux, France
    As Lead Game Designer at Lux Games Studio, I lead a multidisciplinary team while remaining at the heart of creation. I am responsible for the design and prototyping of game mechanics, ensuring that each system is accurately documented and perfectly integrated. I guarantee the balance between creative vision and production constraints, I supervise compliance with quality and timing objectives, while optimizing the workflows of the department to transform abstract concepts into fluid and engaging gaming experiences.
    Game design Project management unreal engine Narrative Design Team coordination
  • IONIS Education Group
    Intervenant Game Design et Unreal Engine
    EDUCATION AND E-LEARNING
    November 2025 - Today (9 months)
    Bordeaux, France
    As a lecturer at E-Artsup Bordeaux (IONIS Group), I train future video game talents in Game Design and the technical mastery of Unreal Engine. Beyond theoretical teaching, I am involved in the students' success through personalized project monitoring, guiding them from the conception to the realization of their academic and personal creations.
    Game design unreal engine Teaching Project monitoring Prototyping
  • Ratel Studio
    Level Designer
    VIDEO GAMES AND ANIMATION
    October 2025 - October 2025
    Bordeaux, France
    As a Level Designer at Ratel Studio, I joined the team to reinforce a 2D platformer project and accelerate content production. My mission focused on the design and layout of levels, ensuring adherence to the difficulty curve and optimal use of mechanics.
    Level Design Unity Technical documentation Game design Needs analysis

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Education

  • Master Game Design
    3iS Paris
    2024
    Master Game Design
  • Artistic Preparatory Class
    Ateliers de Sèvres Paris
    2024
    Classe Préparatoire Artistique

Skill set

Categories