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Lucas PomotLP

Lucas Pomot

Creative Senior Real-time 3D Developer

€600/day
2 projects
Grenoble, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Lucas

Specialized in immersive experiences, I transform your ideas into fluid and visually stunning interactions.
With scientific rigor acquired during a doctorate in mathematics and experience in digital creation, I design technically sound and artistically captivating immersive projects.

I am a freelance developer specializing in creating immersive and interactive experiences. My approach combines scientific rigor (doctorate in mathematics) and digital creation to transform complex ideas into fluid and visually impactful experiences.

I have collaborated with prestigious institutions such as the **National Museum of Natural History**, **Louvre Abu Dhabi**, and the **National Museum of Riyadh**, developing immersive installations that blend advanced 3D rendering, shaders, VFX, and dynamic interactions.

What I offer:

  • Advanced technical development: real-time rendering pipelines, shaders (HLSL, Shader Graph), VFX Graph, Niagara, procedural simulations.
  • Interactive and optimized experiences: particle systems, dynamic animations, and procedural effects.
  • Scientific rigor applied to digital creation: creative algorithms, simulations, and optimization for complex projects.
  • Versatility in immersive tools: Unity, Unreal Engine, TouchDesigner, Blender.

Why work with me

  • Design and development of tailor-made immersive experiences
  • Optimized rendering and visual effects for all platforms
  • Complete support, from conception to deployment
Discover my portfolio and let's discuss your project: lucasportfolio.dev
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Grenoble (up to 50km)

Experience

  • ARTISANS D'IDÉES
    Creator of Immersive and Interactive Experiences
    CULTURE
    March 2020 - September 2024 (4 years and 6 months)
    Marseille, France
    Employed as an interactive 3D content creator specializing in immersive installations, I contributed to various major projects, including:

    • "**Impressionism Exhibition" at the Louvre Abu Dhabi**. Design, development, and implementation of an interactive projection. Unity | vfx graph | shader | osc | houdini
    • **"Festival 8 Temps"**, for which I designed audio-reactive 3D environments accompanying different types of live performances such as dance, concerts, and DJ sets. Unreal engine | audio-reactive blueprint | shader | niagara
    • **"The Sensory Odyssey" for the National Museum of Natural History of Paris**. Design, development, and implementation of two immersive and interactive rooms. Unity | shader | vfx graph | procedural mesh
    • **"Mona Lisa: Immersive Exhibition", Grand Palais Immersif**. Design, development, and implementation of the landscape skin, an interactive projection over several tens of meters long. Unity | shader | vfx graph | python | osc | detection algorithm
    • **"Sea & Coastline Space"**, a project involving the development of Capta, a modular tracking program that interfaces with different types of hardware and applies various algorithms to the retrieved data. Hardware SDK | detection algorithms | osc | c++
    Unity 3D Unreal Engine 5 C# HLSL Cultural Mediation
  • Femme Fatale Studio
    Immersive VR Experience – Palais de la Découverte
    VIDEO GAMES AND ANIMATION
    February 2025 - April 2025 (2 months)
    Grenoble, France
    Development of a virtual reality experience around synesthesia, created with Unreal Engine 5.

    Role as creative developer / technical artist:
    • Design of particle systems and audio-reactive shaders
    • Development of real-time interactions from the VR headset's microphone (Meta Quest 3)
    Unreal Engine 5 Virtual Reality Niagara Shaders 3D Graphics
  • Azoo
    Interactive Video Projection
    ENTERTAINMENT AND LEISURE
    September 2025 - December 2025 (3 months)
    Grenoble, France
    Design of an interactive video projection allowing visitors to interact with different animals.

    Role: Creative Technologist

    • Collection of data from sensors (cameras, microphones)
    • Real-time data processing and analysis (Touchdesigner, python)
    • Data transmission to rendering systems (Unreal Engine) to drive visual interactions
    TouchDesigner Python Algorithms Signal Processing

Reviews

5.0

Out of 2 ratings

I

Isabelle

DA - Open zone

Reviewed on 1/6/2026

Excellent collaboration with Lucas! Very professional, precise, and rigorous in his work. Despite a slight misunderstanding at the beginning, he skillfully bounced back and adjusted his proposal with great seriousness. The final result is fully up to our expectations, both visually and in terms of the cleanliness and clarity of his organization. Smooth communication, solid methods, impeccable delivery. We will gladly work with him again 😊👌
M

Montse

Mardi8

Reviewed on 1/9/2025

We have been working with Lucas for several years. His work is always appreciated by our partners and clients. He is full of ideas, attentive, and very responsive.

Recommendations

FA
RT
Franck Artisans D'Idées and 1 other person have recommended Lucas

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Education

  • Engineer
    Centrale Marseille School
    2016

Skill set

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