About Lucas
What I offer:
- Advanced technical development: real-time rendering pipelines, shaders (HLSL, Shader Graph), VFX Graph, Niagara, procedural simulations.
- Interactive and optimized experiences: particle systems, dynamic animations, and procedural effects.
- Scientific rigor applied to digital creation: creative algorithms, simulations, and optimization for complex projects.
- Versatility in immersive tools: Unity, Unreal Engine, TouchDesigner, Blender.
Why work with me
- Design and development of tailor-made immersive experiences
- Optimized rendering and visual effects for all platforms
- Complete support, from conception to deployment
French
Native or bilingual
English
Fluent
Experience
- ARTISANS D'IDÉESCreator of Immersive and Interactive ExperiencesCULTUREMarch 2020 - September 2024 (4 years and 6 months)Marseille, FranceEmployed as an interactive 3D content creator specializing in immersive installations, I contributed to various major projects, including:
- "**Impressionism Exhibition" at the Louvre Abu Dhabi**. Design, development, and implementation of an interactive projection. Unity | vfx graph | shader | osc | houdini
- **"Festival 8 Temps"**, for which I designed audio-reactive 3D environments accompanying different types of live performances such as dance, concerts, and DJ sets. Unreal engine | audio-reactive blueprint | shader | niagara
- **"The Sensory Odyssey" for the National Museum of Natural History of Paris**. Design, development, and implementation of two immersive and interactive rooms. Unity | shader | vfx graph | procedural mesh
- **"Mona Lisa: Immersive Exhibition", Grand Palais Immersif**. Design, development, and implementation of the landscape skin, an interactive projection over several tens of meters long. Unity | shader | vfx graph | python | osc | detection algorithm
- **"Sea & Coastline Space"**, a project involving the development of Capta, a modular tracking program that interfaces with different types of hardware and applies various algorithms to the retrieved data. Hardware SDK | detection algorithms | osc | c++
- Femme Fatale StudioImmersive VR Experience – Palais de la DécouverteVIDEO GAMES AND ANIMATIONFebruary 2025 - April 2025 (2 months)Grenoble, FranceDevelopment of a virtual reality experience around synesthesia, created with Unreal Engine 5.Role as creative developer / technical artist:
- Design of particle systems and audio-reactive shaders
- Development of real-time interactions from the VR headset's microphone (Meta Quest 3)
- AzooInteractive Video ProjectionENTERTAINMENT AND LEISURESeptember 2025 - December 2025 (3 months)Grenoble, FranceDesign of an interactive video projection allowing visitors to interact with different animals.Role: Creative Technologist
- Collection of data from sensors (cameras, microphones)
- Real-time data processing and analysis (Touchdesigner, python)
- Data transmission to rendering systems (Unreal Engine) to drive visual interactions
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Education
- EngineerCentrale Marseille School2016