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Loïc LemarchandLL

Loïc Lemarchand

Real-time 3D Software Engineer

€550/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Loïc

Software engineer specializing in real-time 3D development (C++), with over 2 years of professional experience in Unreal Engine and simulation environments.

Experience in simulation software development (automotive, defense), with strong expertise in 3D rendering, engine integration, and real-time systems.
  • French

    Native or bilingual

  • English

    Fluent

  • Japanese

    Basic

Remote only
Primarily works remotely

Experience

  • Avsimulation
    Real-time 3D Software Engineer
    SOFTWARE PUBLISHING
    April 2025 - March 2026 (11 months)
    92100 Boulogne-Billancourt, France

    Skills:

    C++, Unreal Engine, SCANeR, OpenSceneGraph, Qt, SVN

    Context:

    Development on SCANeR, a real-time automotive simulation software used for testing and validating driving systems (ADAS, autonomous vehicles).

    Worked within the Visual Sensors / Headlight team, responsible for visual rendering, sensors, and headlight simulation, in a hybrid environment combining OpenSceneGraph (legacy) and Unreal Engine (progressive migration).

    Responsibilities:

    • C++ development on Unreal Engine and OpenSceneGraph
    • Implementation of rendering systems (headlights, light, isolux)
    • Development of tools (headlight control, Unreal parameters, 3D cockpit)
    • Design and development of a Varjo ART tracking system
    • Modification of RPC communication (SCANeR ↔ Unreal)
    • Debugging (Unreal, Qt, OSG)
    • Development of Qt interfaces
    Unreal Engine 5 OpenSceneGraph Qt Git-SVN C++
  • Développeur 3D Unreal (Alternance)
    Application Development
    AVIATION AND AEROSPACE
    October 2023 - October 2024 (1 year)
    Osny, France

    Skills:

    C++, Unreal Engine, Git, Bitbucket, Jira, Thales internal graphics engine

    Context:

    Modernization of a simulator with Unreal Engine.

    Responsibilities:

    • Integration of a VFX Unreal plugin (UK collaboration)
    • Development of Unreal plugins (benchmark, tests)
    • Migration of an internal engine to Unreal

    Methods:

    • Agile Scrum (daily, sprint planning, review)
    • Code review & Git (PR, merges)
    Unreal Engine 5 Git C++ 3D Simulation Real-time 3D

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Education

  • Internal Projects
    2026
    Projets internes
  • ISEN
    2024

Skill set

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