About Loïc
French
Native or bilingual
English
Fluent
Japanese
Basic
Experience
- AvsimulationReal-time 3D Software EngineerSOFTWARE PUBLISHINGApril 2025 - March 2026 (11 months)92100 Boulogne-Billancourt, France
Skills:
C++, Unreal Engine, SCANeR, OpenSceneGraph, Qt, SVNContext:
Development on SCANeR, a real-time automotive simulation software used for testing and validating driving systems (ADAS, autonomous vehicles).Worked within the Visual Sensors / Headlight team, responsible for visual rendering, sensors, and headlight simulation, in a hybrid environment combining OpenSceneGraph (legacy) and Unreal Engine (progressive migration).Responsibilities:
- C++ development on Unreal Engine and OpenSceneGraph
- Implementation of rendering systems (headlights, light, isolux)
- Development of tools (headlight control, Unreal parameters, 3D cockpit)
- Design and development of a Varjo ART tracking system
- Modification of RPC communication (SCANeR ↔ Unreal)
- Debugging (Unreal, Qt, OSG)
- Development of Qt interfaces
- Développeur 3D Unreal (Alternance)Application DevelopmentAVIATION AND AEROSPACEOctober 2023 - October 2024 (1 year)Osny, France
Skills:
C++, Unreal Engine, Git, Bitbucket, Jira, Thales internal graphics engineContext:
Modernization of a simulator with Unreal Engine.Responsibilities:
- Integration of a VFX Unreal plugin (UK collaboration)
- Development of Unreal plugins (benchmark, tests)
- Migration of an internal engine to Unreal
Methods:
- Agile Scrum (daily, sprint planning, review)
- Code review & Git (PR, merges)
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Education
- Internal Projects2026Projets internes
- ISEN2024