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Lionel CaillaudLC

Lionel Caillaud

Senior Game Artist / Technical Artist Unity

€400/day
Rambouillet, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Lionel

Do you need to strengthen a Unity production, improve the visual rendering of a project, or optimize its performance?

I have been working in video games for over 25 years as a Senior Game Artist / Technical Artist, with over 40 games released on mobile, PC, consoles, and VR.

My profile is quite atypical: both artistic and technical. I can be involved in creating 2D or 3D assets, integrating them into Unity, shaders, visual effects, performance optimization, polish, or improving user experience.

Throughout my career, I have worked on mobile productions as well as independent or multi-platform projects, with a strong involvement in the entire graphic chain, from conception to production.

Among my recent experiences:
• Integration, optimization, visual debugging, and shader creation on several Unity mobile and PC projects
• Complete artistic realization of an independent project
• Art direction and supervision of external outsourcing teams

I am not a developer, but my mastery of Unity in terms of integration and real-time rendering allows me to be quickly operational within a production team.

Available for one-off or long-term assignments. I would be delighted to discuss with you.
  • French

    Native or bilingual

  • English

    Conversational

Can work on-site
Rambouillet (up to 50km), Paris (up to 20km)

Experience

  • Insiders - MCL Sports - Zeven AI
    2D/3D Lead Game Artist
    November 2023 - April 2026 (2 years and 5 months)
    Creation of Hovva, a real-time race visualization platform based on each athlete's GPS data. (Unity, and Web standalone)

    ● Creation of customizable avatars (based on Ready Player Me)
    ● Creation of shaders and a "mask" system for dynamic color changes
    ● Motion capture animation and adaptation
    ● Creation of a virtual overlay system displayed over Google's 3D tiles
    ● Creation of props
    Unity 3D Real-time 3D Unity Integration Performance Optimization Technical Artist
  • Wahoo Fitness
    2D/3D Lead Game Artist, Art Direction
    SPORTS
    January 2022 - January 2023 (1 year)
    Art Direction on Wahoo RGT, a cycling game with connected bikes (PC, Mobile, Apple TV), based on the same principle as Zwift.

    ● Visual redesign of existing circuits
    ● Creation of circuits
    ● Design of procedural circuits generated from a GPX track
    ● Art direction and outsourcing management
    ● UI redesign
    ● Creation of a new immersive menu
    ● Optimization and integration on Unity
    Art Direction Unity 3D Unity Integration UI/UX Design Performance Optimization
  • Visual Impact
    2D/3D Lead Game Artist
    VIDEO GAMES AND ANIMATION
    December 2002 - August 2011 (8 years and 8 months)
    Paris, France
    Versatile work on numerous projects for Nintendo consoles (WII, 3DS, DSi, DS, GBA), for prestigious franchises like Rayman and The Raving Rabbids, Harry Potter, Burnout, SSX, as well as original creations.

    ● Art direction on Rayman and The Raving Rabbids
    ● Environment modeling, texturing, and lighting
    ● User interfaces
    ● Optimization
    Video games 3D Modeling 2D Pixel 3D Environment UX/UI Design

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