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Lionel CaillaudLC

Lionel Caillaud

2D/3D Senior Game Artist / Unity & Real Time

€360/day
Rambouillet, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Lionel

Do you need help at the end of a project, to optimize performance, or do you want to improve the visuals, I can take care of it.
Senior Game Artist / Technical Artist Unity (+25 years of experience) real-time rendering, shaders, integration and optimization for mobile, PC, console, and VR games.

Passionate about gaming, I work as a freelancer on mobile, indie, or multi-platform projects, with a hybrid profile between art direction and technical (Unity integration, rendering improvement, performance optimization, interface redesign).

I have worked on over 40 commercialized games, and recently on:

- Unity mobile and PC projects (full integration, performance optimization, bug fixing, FX, shaders).
- An indie project realized solo on the artistic side.
- Art direction missions with outsourcing management.

I am not a developer, but I am very comfortable in Unity for integration and real-time rendering, which allows me to be quickly operational in production.

I can work in English, written and spoken, in a professional context, even if it is not my primary language.

I am available for occasional needs or reinforcements on Unity rendering, optimization, or artistic production issues, and I would be delighted to discuss with you.
  • French

    Native or bilingual

  • English

    Conversational

Can work on-site
Rambouillet (up to 50km), Paris (up to 20km)

Experience

  • Insiders - MCL Sports - Zeven AI
    2D/3D Lead Game Artist
    November 2023 - April 2026 (2 years and 5 months)
    Creation of Hovva, a real-time race visualization platform based on each athlete's GPS data. (Unity, and standalone Web)

    ● Creation of customizable avatars (based on Ready Player Me)
    ● Creation of shaders and a "mask" system to dynamically change colors
    ● Motion capture animation and adaptation
    ● Creation of a virtual overlay system displayed over Google's 3D tiles
    ● Creation of props
    Unity 3D 3D Real Time Unity Integration Performance Optimization Technical Artist
  • Wahoo Fitness
    2D/3D Lead Game Artist, Art Direction
    SPORTS
    January 2022 - January 2023 (1 year)
    Art Direction on Wahoo RGT, a cycling game with connected bikes (PC, Mobile, Apple TV), based on the same principle as Zwift.

    ● Visual redesign of existing circuits
    ● Creation of circuits
    ● Design of procedural circuits generated from a GPX track
    ● Art direction and outsourcing management
    ● UI redesign
    ● Creation of a new immersive menu
    ● Optimization and integration on Unity
    Art Direction Unity 3D Unity Integration UI/UX Design Performance Optimization
  • Visual Impact
    2D/3D Lead Game Artist
    VIDEO GAMES AND ANIMATION
    December 2002 - August 2011 (8 years and 8 months)
    Paris, France
    Versatile work on numerous projects for Nintendo consoles (WII, 3DS, DSi, DS, GBA), for prestigious licenses such as Rayman and The Raving Rabbids, Harry Potter, Burnout, SSX, as well as original creations.

    ● Art direction on Rayman and The Raving Rabbids
    ● Environment modeling, texturing, and lighting
    ● User interfaces
    ● Optimization
    Video Games 3D Modeling 2D Pixel 3D Environment UX/UI Design

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