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Lilian PerthuisLP

Lilian Perthuis

Software Engineer

€125/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Lilian

Developer from the 42 school, specializing in C/C++, Python, and web development.
I have worked on numerous projects independently and in teams, ranging from low-level programming to algorithms and artificial intelligence.
Quick to acquire new skills, I adapt easily to various technical challenges and am looking for assignments to continue progressing on concrete projects.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Client particulier
    Minecraft Plugin: Game Engine and Werewolf of Thiercelieux
    VIDEO GAMES AND ANIMATION
    April 2026 - May 2026 (1 month)
    As part of the development of a community multiplayer Minecraft server, I designed a modular mini-game engine allowing for the creation, maintenance, and evolution of different game modes in a scalable manner.

    The architecture is based on a phase creation system that fully structures the lifecycle of a game: initialization, preparation, launch, intermediate events, and end of game. Each phase incorporates its own business logic and can dynamically react to game events, making it easier to add new behaviors and game modes.

    The engine also includes a configuration system adaptable to each mini-game, as well as a dedicated instance system for isolated game execution.

    This architecture then served as the basis for developing a mini-game inspired by the Werewolf of Thiercelieux.

    For this game mode, I developed a modular role system allowing for the easy implementation of new roles, abilities, and behaviors. Each role can define its own actions and react to different game engine events, thus facilitating gameplay extension and maintenance.
    Java Back-End Development Game Development Video Games
  • Forseason
    Java Backend Developer
    VIDEO GAMES AND ANIMATION
    January 2026 - Today (5 months)
    Forseason is a community multiplayer Minecraft server currently under development.

    I was able to contribute to the development of Kingdom Battle, an original mini-game currently in testing phase.

    Developed independently since January 2026, this mini-game relies on an internal SDK that provides the basic structure for the server's mini-games.

    The plugin architecture is based on advanced event-driven logic, with the implementation of dedicated and independent services, including a monster management service that allows for the appearance of entities with fully custom AI.

    The development also involved a major module migration, with a complete code refactor and adaptation to API breaking changes, ensuring the project's maintainability and scalability.

    The work is part of a real collaborative environment: regular technical meetings, adherence to common coding conventions, and a structured Git workflow within a team of developers.
    Java Video Games Game Development Back-End Development

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Education

  • AI and Cybersecurity Specializations (RNCP 7 - Expert in IT Architecture)
    Ecole 42
    2025
    Spécialisations IA et Cybersécurité (RNCP 7 - Expert en Architecture Informatique)
  • null
    Ecole 42
    2025

Skill set

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