You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Kilian AllaireKA

Kilian Allaire

Technical Artist & Rendering Specialist UE5 Unity

€500/day
Bordeaux, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Kilian

Technical Artist & Rendering Specialist with 3 years at Asobo Studio on Microsoft Flight Simulator 2024, I am passionate about real-time rendering.

I work on everything related to rendering and visual performance: custom shaders and post-process, GPU optimization, and various tools for artists.

I also support teams on the visual aspect: creating custom shaders, rendering feedback, improving the overall look of a game or simulation. If your game lacks visual coherence, polish, or graphical performance, these are exactly the types of problems I address.

What sets me apart from classic technical artists: I built rendering engines from scratch during my studies, C rasterizer, CUDA raytracer, OpenGL and DirectX11 engines. This knowledge of the pipeline allows me to diagnose and solve problems that others don't see.

I am currently working on KUBIKA, a 3D puzzle game through my studio KubiCorp, which allows me to understand indie constraints firsthand: tight budget, small team, real deadlines.
  • French

    Native or bilingual

  • English

    Native or bilingual

  • Spanish

    Conversational

Can work on-site
Bordeaux (up to 50km)

Experience

  • KubiCorp
    Founder & Technical Artist
    VIDEO GAMES AND ANIMATION
    December 2025 - Today (8 months)
    France
    Founder of KubiCorp and Technical Artist on KUBIKA, a 3D puzzle game in development on Unity. Responsible for the entire technical pipeline: custom shaders, VFX, post-process, feedback, and graphical optimization. Experience with indie projects, from conception to planned release in 2026.
    Unity 3D Shaders VFX Graphical Optimization
  • Asobo Studio
    Engine Programmer
    VIDEO GAMES AND ANIMATION
    July 2022 - May 2025 (2 years and 10 months)
    Bordeaux, France
    3 years as an Engine Programmer on Microsoft Flight Simulator 2024, one of the most technically demanding real-time applications ever developed. Worked on rendering features, custom tools, optimization, and multi-platform support (PC, Xbox, PS5). Daily profiling and debugging with PIX.
    C++ Rendering PS5 Xbox Engine Programming
  • UBISOFT
    Technical Artist
    VIDEO GAMES AND ANIMATION
    June 2020 - October 2020 (4 months)
    Paris, France
    4-month internship at Ubisoft Paris's Strategic Innovation Lab, within a team dedicated to exploring new technologies and gaming experiences. Assisted a senior Technical Artist in creating an experimental game: visual effects, custom shaders, internal tools, and shader optimization.
    Shaders VFX Post-Process HLSL Graphical Optimization

Recommendations

Be the first to recommend Kilian

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master 2 Game Programming
    Rubika
    2022

Skill set

Categories