About Khoubeib
French
Fluent
English
Fluent
Swedish
Basic
Experience
- House of How Games Sweden ABFull Stack developer / Tools developerVIDEO GAMES AND ANIMATIONJuly 2025 - March 2026 (8 months)SwedenVirtual companion editor: An editor platform for a large AI company's designers to develop their AI virtual companion.
- Delivered the project POC by building an animated AI character editor platform.
- Redesigned the system architecture, refactoring a tightly coupled monolith into a modular structure — improving development speed, reliability, and AI response efficiency.
- Built core full-stack features: real-time collaborative editing, asset versioning with rollback, canvas visual links, mini map navigation, and permissions caching.
- Led technical discussions, authored RFCs for major features and refactors, and mentored teammates on the development stack.
Unannounced project: A 3D adventure-RPG remake in coordinationwith a large well-known IP holder.- Researched, evaluated, and integrated AI tools (3D generation, animation, voice-over, and translation) to accelerate development and reduce costs.
- Built an AI tool to generate 3D models for white-boxing environments, improving early-stage level design workflows.
- Built an AI testing tool that analyzes live gameplay footage and automatically generates Jira tickets for detected issues.
- Wanderword I Sverige ABApplication architect / SaaS developerEDUCATION AND E-LEARNINGJanuary 2019 - January 2025 (6 years)SwedenFabella: A SaaS platform for creating interactive gamification and e learning experiences.
- Architected and delivered the full platform end-to-end: front-end, API, and audio engine.
- Introduced a template system and custom theming, increasing user retention.
E-learning player: An interactive onboarding tool for a major financial institution to train new employees in regulatory compliance.- Built the initial prototype of an interactive training experience onboarding new employees on regulatory rules and compliance policies.
Bluurb: A mobile word game for creating short stories.- Developed game mechanics and the real-time text highlight system using Unity 3D, C#.
- Nuked CockroachGameplay programmer / Network programmerVIDEO GAMES AND ANIMATIONJanuary 2015 - January 2018 (3 years)TunisiaVeterans Online: Top-down multiplayer shooter.
- Developed core game mechanics: inventory system, weapon mechanics, and throwable systems (grenades, knives, etc.)
- Built the first version of the networking system and matchmaking functionality using the Steam API.
- Shipped on Steam as a free-to-play title in May 2020.
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Education
- Bachelor's degree in Computer ScienceHigher institute of Multimedia Art of Manouba2011
- Engineering degree in Computer ScienceHigher institute of Multimedia Art of Manouba2014