About Khalid
French
Native or bilingual
English
Fluent
Experience
- evrygSenior Software EngineerTECHJanuary 2023 - Today (3 years and 5 months)Paris, FranceAs an Engineering Manager, my goal is to ensure my team of developers is happy at work and growing. I empower them with the means, trust, and autonomy to find the best solutions for our client, and I also help them progress in their hard skills and soft skills, for example by having them write blog posts, and leading internal workshops and presentations. I am also a Senior Developer at the client's, where I relay good software engineering practices by relying on Lean principles, monitoring Dora metrics, reducing lead-time (e.g., CI/CD pipelines from +30 minutes to nearly 10 minutes), streamlining processes within the team, all with a focus on the end-user.
- Ubisoft Paris StudioProject LeadVIDEO GAMES AND ANIMATIONMay 2022 - December 2022 (7 months)Montreuil, FranceAs the lead of the project mentioned below, I now manage the PO in addition to the developers, and I report directly to the Studio Manager.I continue to be involved in the code and technical decisions, and I also manage the project's direction on a larger scale. I find new internal clients, and I am the point of contact for the rest of the organization regarding the tool. I also manage the budget and recruitment.
- Ubisoft Paris StudioLead developer web toolsVIDEO GAMES AND ANIMATIONOctober 2020 - May 2022 (1 year and 7 months)Montreuil, FranceAs the lead developer for Live Operations at Ubisoft Paris Mobile Studio, I led a team of 3 developers to create a new tool for operating the Studio's Live games:- create tools for Community Managers to interact directly with players- create tools for Customer Support to view player profiles and compensate them in case of disputes- create tools for Live Operations Specialists to operate the in-game store and define offers, their visuals, prices, segmentation, and more, whether the items cost real money or in-game currency- create tools for the game's Dev team for light monitoring and configuration changes- ensure that all these tools are as reusable as possible from one game to another, in order to stop reinventing the wheel for each project, by using open-source code and reusable React components (including Material UI and React-admin)- ensure a quality and maintainable codebase, through the implementation of systematic code reviews, a complete local development environment, knowledge sharing, internal training, trust and autonomy given to the team to make its own choices, and a robust and fast CI/CD pipeline.
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