Software and video game developer engineer, I am passionate about creating concepts of all kinds: industrial, mobile applications, in 2D, 3D, and virtual reality.
I am a versatile certified Swiss engineer (Full-Stack) in an autonomous or team agile development process (SCRUM). Adaptable in project management (leading) and/or implementation work, capable of taking client needs into account within a framework of data protection and long-term validation (DevOps / "Test First").
For 5 years, I have been self-taught in Unity, covering various aspects such as animation generation, environment, multiplayer, artificial intelligence, and virtual reality. My user experience in video games also allows me to have a broad vision of user expectations and developer constraints to find a happy medium that will satisfy everyone.
My IT background allows me to manage backend data as well as provide various frontend applications connected to the same service (API) to develop flexible cross-platform applications.
Finally, my involvement in the artistic field (musical, artistic, 3D creations, user interface design) allows me to illustrate and enhance my creations from start to finish, making me your ideal candidate to develop your application from A to Z.
My preferred areas are: Unity / C# / .NET / Python