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Kevin SchäferKS

Kevin Schäfer

Unreal Engine & C++ Developer

€480/day
Frankfurt am Main, DE
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Kevin

I am an Unreal Engine & C++ Developer with around 8 years of professional experience in software development, game development, and interactive real-time applications.

My focus is on Unreal Engine, C++, gameplay systems, prototyping, debugging, and technical implementation. Among other things, I have worked on professional Unreal projects in the fields of architectural visualization, commercial game development, and multiplayer survival. I was involved in gameplay mechanics, movement systems, and core systems, as well as engine-level development and modifications of the Unreal Engine itself.

Additionally, I am the author of my own Unreal tools, including the Visual Studio extension "Unreal Wizard" and the Unreal Engine plugin "Async Load Anything". This means I not only bring project experience but also a deep understanding of Unreal workflows, developer tools, plugin architecture, and production-level C++ development.

I particularly enjoy supporting with clearly defined technical tasks, for example:
- Unreal Engine C++ development
- Gameplay and movement systems
- Blueprint/C++ collaboration
- Unreal plugins and developer tools
- Prototyping interactive applications
- Debugging and technical error analysis
- Technical reviews of existing Unreal projects
- Real-time 3D applications and architectural visualization

It is important to me to realistically assess projects, make technical risks visible early on, and implement clean, maintainable solutions. I prefer to take on focused tasks where it is clear what problem needs to be solved and what result is required.

I work remotely, in a structured manner, and with clear communication.
  • German

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • oketech GmbH
    Co-Founder | CTO | Lead Software Developer
    SOFTWARE PUBLISHING
    January 2025 - Today (1 year and 5 months)
    Flensburg, Germany
    As Co-Founder, CTO, and Lead Software Developer, I am responsible for technical decisions, software architecture, and the implementation of individual software solutions. My tasks include planning technical concepts, developing stable applications, coordinating with clients, and managing technical implementations from idea to productive solution.
    C# Mobile development Blazor DevOps .NET
  • Paessler AG
    Software Developer C++/Qt
    SOFTWARE PUBLISHING
    March 2024 - December 2024 (9 months)
    Nürnberg, Germany
    As a Software Developer C++/Qt, I worked on existing software components and supported the further development, maintenance, and stabilization of desktop and application systems. The focus was on C++, Qt, clean error analysis, debugging, technical implementation, and working within professional development processes.
    C++ Qt Desktop Applications Software Architecture
  • Dynasty Studios
    Core Programmer
    SOFTWARE PUBLISHING
    August 2022 - March 2024 (1 year and 7 months)
    Frederiksberg, Denmark
    At Dynasty Studios, I worked as a Core Programmer on Providence, an Unreal Engine 5 multiplayer survival shooter. My focus was on core systems, engine-level development, and modifications to Unreal Engine itself. I worked on technical foundations, gameplay-related systems, debugging, engine changes, and robust feature implementation. Clean architecture, extensibility, and collaboration with design, art, and other development teams were particularly important.
    Unreal Engine 5 C++ Gameplay Programming Software Architecture Game Development

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Education

  • Game programming
    Games Academy
    2018
    Game programming

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